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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// frameparameter.h - Frame-based dynamic shader param
//
//============================================================
#ifndef MAME_RENDER_BGFX_FRAMEPARAMETER_H
#define MAME_RENDER_BGFX_FRAMEPARAMETER_H
#pragma once
#include "parameter.h"
#include <cstdint>
#include <string>
class bgfx_frame_parameter : public bgfx_parameter
{
public:
bgfx_frame_parameter(std::string &&name, parameter_type type, uint32_t period);
virtual float value() override;
virtual void tick(double delta) override;
private:
uint32_t m_current_frame;
uint32_t m_period;
};
#endif // MAME_RENDER_BGFX_FRAMEPARAMETER_H
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