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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// effectmanager.h - BGFX shader effect manager
//
// Maintains a string-to-entry lookup of BGFX shader
// effects, defined by effect.h and read by effectreader.h
//
//============================================================
#pragma once
#ifndef __DRAWBGFX_EFFECT_MANAGER__
#define __DRAWBGFX_EFFECT_MANAGER__
#include <map>
#include <string>
#include <bgfx/bgfx.h>
#include "shadermanager.h"
class bgfx_effect;
class effect_manager {
public:
effect_manager(osd_options& options, shader_manager& shaders) : m_options(options), m_shaders(shaders) { }
~effect_manager();
// Getters
bgfx_effect* effect(std::string name);
private:
bgfx_effect* load_effect(std::string name);
osd_options& m_options;
shader_manager& m_shaders;
std::map<std::string, bgfx_effect*> m_effects;
};
#endif // __DRAWBGFX_EFFECT_MANAGER__
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