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#pragma once
#ifndef __DRAWBGFX_EFFECT__
#define __DRAWBGFX_EFFECT__
#include <bgfx/bgfx.h>
#include <string>
#include <vector>
#include <map>
#include "uniform.h"
class bgfx_effect
{
public:
bgfx_effect(uint64_t state, bgfx::ShaderHandle vertexShader, bgfx::ShaderHandle fragmentShader, std::vector<bgfx_uniform*> uniforms);
~bgfx_effect();
void submit(int view);
// Getters
bgfx_uniform* uniform(std::string name);
bgfx::ProgramHandle get_program() const { return m_program_handle; }
private:
uint64_t m_state;
bgfx::ProgramHandle m_program_handle;
std::map<std::string, bgfx_uniform*> m_uniforms;
};
#endif // __DRAWBGFX_EFFECT__
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