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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
//  effect.h - BGFX shader material to be applied to a mesh
//
//============================================================

#pragma once

#ifndef __DRAWBGFX_EFFECT__
#define __DRAWBGFX_EFFECT__

#include <bgfx/bgfx.h>

#include <string>
#include <vector>
#include <map>

#include "uniform.h"

class bgfx_effect
{
public:
	bgfx_effect(uint64_t state, bgfx::ShaderHandle vertexShader, bgfx::ShaderHandle fragmentShader, std::vector<bgfx_uniform*> uniforms);
	~bgfx_effect();

	void submit(int view);

	// Getters
	bgfx_uniform* uniform(std::string name);
	bgfx::ProgramHandle get_program() const { return m_program_handle; }

private:
	uint64_t                                m_state;
	bgfx::ProgramHandle                     m_program_handle;
	std::map<std::string, bgfx_uniform*>    m_uniforms;
};

#endif // __DRAWBGFX_EFFECT__