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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// clearreader.cpp - BGFX clear state JSON reader
//
//============================================================
#include "clearreader.h"
#include "clear.h"
#include <bgfx/bgfx.h>
#include <algorithm>
clear_state* clear_reader::read_from_value(const Value& value, const std::string &prefix)
{
if (!validate_parameters(value, prefix))
{
return nullptr;
}
uint64_t clear_flags = 0;
uint32_t clear_color = 0;
float clear_depth = 1.0f;
uint8_t clear_stencil = 0;
if (value.HasMember("clearcolor"))
{
const Value& colors = value["clearcolor"];
for (int i = 0; i < colors.Size(); i++)
{
if (!READER_CHECK(colors[i].IsNumber(), "%sclearcolor[%d] must be a numeric value\n", prefix, i)) return nullptr;
auto val = std::clamp<int32_t>(float(colors[i].GetDouble()) * 255.0f, 0, 255);
clear_color |= val << (24 - (i * 3));
}
clear_flags |= BGFX_CLEAR_COLOR;
}
if (value.HasMember("cleardepth"))
{
get_float(value, "cleardepth", &clear_depth, &clear_depth);
clear_flags |= BGFX_CLEAR_DEPTH;
}
if (value.HasMember("clearstencil"))
{
clear_stencil = uint8_t(get_int(value, "clearstencil", clear_stencil));
clear_flags |= BGFX_CLEAR_STENCIL;
}
return new clear_state(clear_flags, clear_color, clear_depth, clear_stencil);
}
bool clear_reader::validate_parameters(const Value& value, const std::string &prefix)
{
if (!READER_CHECK(!value.HasMember("clearcolor") || (value["clearcolor"].IsArray() && value["clearcolor"].GetArray().Size() == 4), "%s'clearcolor' must be an array of four numeric RGBA values representing the color to which to clear the color buffer\n", prefix)) return false;
if (!READER_CHECK(!value.HasMember("cleardepth") || value["cleardepth"].IsNumber(), "%s'cleardepth' must be a numeric value representing the depth to which to clear the depth buffer\n", prefix)) return false;
if (!READER_CHECK(!value.HasMember("clearstencil") || value["clearstencil"].IsNumber(), "%s'clearstencil' must be a numeric value representing the stencil value to which to clear the stencil buffer\n", prefix)) return false;
return true;
}
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