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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// chainmanager.h - BGFX shader chain manager
//
// Maintains a string-to-entry lookup of BGFX shader
// effect chains, defined by chain.h and read by chainreader.h
//
//============================================================
#pragma once
#ifndef __DRAWBGFX_CHAIN_MANAGER__
#define __DRAWBGFX_CHAIN_MANAGER__
#include <map>
#include <string>
#include "texturemanager.h"
#include "targetmanager.h"
#include "effectmanager.h"
class running_machine;
class bgfx_chain;
class chain_manager {
public:
chain_manager(texture_manager& textures, target_manager& targets, effect_manager& effects, uint32_t width, uint32_t height)
: m_textures(textures)
, m_targets(targets)
, m_effects(effects)
, m_width(width)
, m_height(height)
{
}
~chain_manager();
// Getters
bgfx_chain* chain(std::string name, running_machine& machine);
private:
bgfx_chain* load_chain(std::string name, running_machine& machine);
texture_manager& m_textures;
target_manager& m_targets;
effect_manager& m_effects;
uint32_t m_width;
uint32_t m_height;
std::map<std::string, bgfx_chain*> m_chains;
};
#endif // __DRAWBGFX_CHAIN_MANAGER__
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