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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// chainentry.cpp - BGFX shader post-processing node
//
// Represents a single entry in a list of post-processing
// passes to be applied to a screen quad or buffer.
//
//============================================================
#include "emu.h"
#include <bgfx/bgfx.h>
#include "effect.h"
#include "texture.h"
#include "target.h"
#include "chainentry.h"
bgfx_chain_entry::bgfx_chain_entry(std::string name, bgfx_effect* effect, std::vector<bgfx_input_pair>& inputs, bgfx_target* output)
: m_name(name)
, m_effect(effect)
, m_output(output)
{
for (bgfx_input_pair input : inputs)
{
m_inputs.push_back(input);
}
}
bgfx_chain_entry::~bgfx_chain_entry()
{
}
void bgfx_chain_entry::submit(render_primitive* prim, int view)
{
for (bgfx_input_pair input : m_inputs)
{
input.bind(m_effect);
}
bgfx::setViewFrameBuffer(view, m_output->target());
m_effect->submit(view);
}
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