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// license:BSD-3-Clause
// copyright-holders:Andrew Gardner
#ifndef __DEBUG_QT_DEVICES_WINDOW_H__
#define __DEBUG_QT_DEVICES_WINDOW_H__
#include <QtGui/QtGui>
#include "windowqt.h"
//============================================================
// The model for the treeview
//============================================================
class DevicesWindowModel : public QAbstractItemModel
{
Q_OBJECT
public:
explicit DevicesWindowModel(running_machine *machine, QObject *parent = 0);
~DevicesWindowModel();
QVariant data(const QModelIndex &index, int role) const;
Qt::ItemFlags flags(const QModelIndex &index) const;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const;
QModelIndex index(int row, int column,
const QModelIndex &parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex &index) const;
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
private:
running_machine *m_machine;
};
//============================================================
// The Devices Window.
//============================================================
class DevicesWindow : public WindowQt
{
Q_OBJECT
public:
DevicesWindow(running_machine* machine, QWidget* parent=NULL);
virtual ~DevicesWindow();
public slots:
void currentRowChanged(const QModelIndex ¤t, const QModelIndex &previous);
void activated(const QModelIndex &index);
private:
QTreeView *m_devices_view;
DevicesWindowModel m_devices_model;
device_t *m_selected_device;
};
//=========================================================================
// A way to store the configuration of a window long enough to read/write.
//=========================================================================
class DevicesWindowQtConfig : public WindowQtConfig
{
public:
DevicesWindowQtConfig() :
WindowQtConfig(WIN_TYPE_DEVICES)
{
}
~DevicesWindowQtConfig() {}
void buildFromQWidget(QWidget* widget);
void applyToQWidget(QWidget* widget);
void addToXmlDataNode(xml_data_node* node) const;
void recoverFromXmlNode(xml_data_node* node);
};
#endif
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