summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/debugger/debugwin.cpp
blob: 18bbc07dd70ecfcdc67f3180d115f1015c4b2a9b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
// license:BSD-3-Clause
// copyright-holders:Aaron Giles, Vas Crabb
//============================================================
//
//  debugwin.c - Win32 debug window handling
//
//============================================================

#include "emu.h"
#include "debug_module.h"
#include "modules/osdmodule.h"

#if defined(OSD_WINDOWS) /*|| defined(SDLMAME_WIN32)*/

#include "win/debugwin.h"

#include "win/consolewininfo.h"
#include "win/debugwininfo.h"
#include "win/disasmwininfo.h"
#include "win/logwininfo.h"
#include "win/memorywininfo.h"
#include "win/pointswininfo.h"
#include "win/uimetrics.h"

#include "debugger.h"
#include "debug/debugcpu.h"

#include "window.h"
#include "../input/input_common.h"
#include "../input/input_windows.h"


class debugger_windows : public osd_module, public debug_module, protected debugger_windows_interface
{
public:
	debugger_windows() :
		osd_module(OSD_DEBUG_PROVIDER, "windows"),
		debug_module(),
		m_machine(nullptr),
		m_metrics(),
		m_waiting_for_debugger(false),
		m_window_list(),
		m_main_console(nullptr)
	{
	}

	virtual ~debugger_windows() { }

	virtual int init(const osd_options &options) override { return 0; }
	virtual void exit() override;

	virtual void init_debugger(running_machine &machine) override;
	virtual void wait_for_debugger(device_t &device, bool firststop) override;
	virtual void debugger_update() override;

protected:
	virtual running_machine &machine() const override { return *m_machine; }

	virtual ui_metrics &metrics() const override { return *m_metrics; }

	virtual bool const &waiting_for_debugger() const override { return m_waiting_for_debugger; }
	virtual bool seq_pressed() const override;

	virtual void create_memory_window() override { create_window<memorywin_info>(); }
	virtual void create_disasm_window() override { create_window<disasmwin_info>(); }
	virtual void create_log_window() override { create_window<logwin_info>(); }
	virtual void create_points_window() override { create_window<pointswin_info>(); }
	virtual void remove_window(debugwin_info &info) override;

	virtual void show_all() override;
	virtual void hide_all() override;

private:
	template <typename T> T *create_window();

	running_machine             *m_machine;
	std::unique_ptr<ui_metrics>    m_metrics;
	bool                        m_waiting_for_debugger;
	std::vector<std::unique_ptr<debugwin_info>>  m_window_list;
	consolewin_info             *m_main_console;
};


void debugger_windows::exit()
{
	// loop over windows and free them
	while (!m_window_list.empty())
		m_window_list.front()->destroy();

	m_main_console = nullptr;
	m_metrics.reset();
	m_machine = nullptr;
}


void debugger_windows::init_debugger(running_machine &machine)
{
	m_machine = &machine;
	m_metrics = std::make_unique<ui_metrics>(downcast<osd_options &>(m_machine->options()));
}


void debugger_windows::wait_for_debugger(device_t &device, bool firststop)
{
	// create a console window
	if (m_main_console == nullptr)
		m_main_console = create_window<consolewin_info>();

	// update the views in the console to reflect the current CPU
	if (m_main_console != nullptr)
		m_main_console->set_cpu(device);

	// when we are first stopped, adjust focus to us
	if (firststop && (m_main_console != nullptr))
	{
		m_main_console->set_foreground();
		if (winwindow_has_focus())
			m_main_console->set_default_focus();
	}

	// make sure the debug windows are visible
	m_waiting_for_debugger = true;
	show_all();

	// run input polling to ensure that our status is in sync
	downcast<windows_osd_interface&>(machine().osd()).poll_input(*m_machine);

	// get and process messages
	MSG message;
	GetMessage(&message, nullptr, 0, 0);

	switch (message.message)
	{
	// check for F10 -- we need to capture that ourselves
	case WM_SYSKEYDOWN:
	case WM_SYSKEYUP:
		if (message.wParam == VK_F4 && message.message == WM_SYSKEYDOWN)
			SendMessage(GetAncestor(GetFocus(), GA_ROOT), WM_CLOSE, 0, 0);
		if (message.wParam == VK_F10)
			SendMessage(GetAncestor(GetFocus(), GA_ROOT), (message.message == WM_SYSKEYDOWN) ? WM_KEYDOWN : WM_KEYUP, message.wParam, message.lParam);
		break;

	// process everything else
	default:
		winwindow_dispatch_message(*m_machine, &message);
		break;
	}

	// mark the debugger as active
	m_waiting_for_debugger = false;
}


void debugger_windows::debugger_update()
{
	// if we're running live, do some checks
	if (!winwindow_has_focus() && m_machine && !m_machine->debugger().cpu().is_stopped() && (m_machine->phase() == machine_phase::RUNNING))
	{
		// see if the interrupt key is pressed and break if it is
		if (seq_pressed())
		{
			HWND const focuswnd = GetFocus();

			m_machine->debugger().debug_break();

			// if we were focused on some window's edit box, reset it to default
			for (auto &info : m_window_list)
				info->restore_field(focuswnd);
		}
	}
}


bool debugger_windows::seq_pressed() const
{
	input_seq const &seq = m_machine->ioport().type_seq(IPT_UI_DEBUG_BREAK);
	bool result = false;
	bool invert = false;
	bool first = true;

	// iterate over all of the codes
	for (int codenum = 0, length = seq.length(); codenum < length; codenum++)
	{
		input_code code = seq[codenum];

		if (code == input_seq::not_code)
		{
			// handle NOT
			invert = true;
		}
		else if (code == input_seq::or_code || code == input_seq::end_code)
		{
			// handle OR and END

			// if we have a positive result from the previous set, we're done
			if (result || code == input_seq::end_code)
				break;

			// otherwise, reset our state
			result = false;
			invert = false;
			first = true;
		}
		else
		{
			// handle everything else as a series of ANDs
			int const vkey = keyboard_trans_table::instance().vkey_for_mame_code(code);
			bool const pressed = (vkey != 0) && ((GetAsyncKeyState(vkey) & 0x8000) != 0);

			if (first)          // if this is the first in the sequence, result is set equal
				result = pressed ^ invert;
			else if (result)    // further values are ANDed
				result = result && (pressed ^ invert);

			// no longer first, and clear the invert flag
			first = invert = false;
		}
	}

	// return the result if we queried at least one switch
	return result;
}


void debugger_windows::remove_window(debugwin_info &info)
{
	for (auto it = m_window_list.begin(); it != m_window_list.end(); ++it)
		if (it->get() == &info) {
			m_window_list.erase(it);
			return;
		}
}


void debugger_windows::show_all()
{
	for (auto &info : m_window_list)
		info->show();
}


void debugger_windows::hide_all()
{
	SetForegroundWindow(std::static_pointer_cast<win_window_info>(osd_common_t::s_window_list.front())->platform_window());
	for (auto &info : m_window_list)
		info->hide();
}


template <typename T> T *debugger_windows::create_window()
{
	// allocate memory
	std::unique_ptr<T> info = std::make_unique<T>(static_cast<debugger_windows_interface &>(*this));
	if (info->is_valid())
	{
		m_window_list.push_back(std::move(info));
		T *ptr = dynamic_cast<T*>(m_window_list.back().get());
		return ptr;
	}
	return nullptr;
}


#else /* not windows */
MODULE_NOT_SUPPORTED(debugger_windows, OSD_DEBUG_PROVIDER, "windows")
#endif

MODULE_DEFINITION(DEBUG_WINDOWS, debugger_windows)