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/***************************************************************************
nc.c
Functions to emulate the video hardware of the Amstrad PCW.
***************************************************************************/
#include "emu.h"
#include "includes/nc.h"
#include "machine/ram.h"
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
void nc_state::video_start()
{
}
/* two colours */
static const unsigned short nc_colour_table[NC_NUM_COLOURS] =
{
0, 1,2,3
};
/* black/white */
static const rgb_t nc_palette[NC_NUM_COLOURS] =
{
MAKE_RGB(0x060, 0x060, 0x060),
MAKE_RGB(0x000, 0x000, 0x000),
MAKE_RGB(0x080, 0x0a0, 0x060),
MAKE_RGB(0x000, 0x000, 0x000)
};
/* Initialise the palette */
void nc_state::palette_init()
{
palette_set_colors(machine(), 0, nc_palette, ARRAY_LENGTH(nc_palette));
}
void nc200_video_set_backlight(running_machine &machine, int state)
{
nc_state *drvstate = machine.driver_data<nc_state>();
drvstate->m_nc200_backlight = state;
}
/***************************************************************************
Draw the game screen in the given bitmap_ind16.
Do NOT call osd_update_display() from this function,
it will be called by the main emulation engine.
***************************************************************************/
UINT32 nc_state::screen_update_nc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int y;
int b;
int x;
int height, width;
int pens[2];
if (m_type==NC_TYPE_200)
{
height = NC200_SCREEN_HEIGHT;
width = NC200_SCREEN_WIDTH;
if (m_nc200_backlight)
{
pens[0] = 2;
pens[1] = 3;
}
else
{
pens[0] = 0;
pens[1] = 1;
}
}
else
{
height = NC_SCREEN_HEIGHT;
width = NC_SCREEN_WIDTH;
pens[0] = 2;
pens[1] = 3;
}
for (y=0; y<height; y++)
{
int by;
/* 64 bytes per line */
char *line_ptr = ((char*)machine().device<ram_device>(RAM_TAG)->pointer()) + m_display_memory_start + (y<<6);
x = 0;
for (by=0; by<width>>3; by++)
{
int px;
unsigned char byte;
byte = line_ptr[0];
px = x;
for (b=0; b<8; b++)
{
bitmap.pix16(y, px) = pens[(byte>>7) & 0x01];
byte = byte<<1;
px++;
}
x = px;
line_ptr = line_ptr+1;
}
}
return 0;
}
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