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#include "emu.h"
#include "includes/comquest.h"
void comquest_state::video_start()
{
}
UINT32 comquest_state::screen_update_comquest(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int x, y, j;
for (y=0; y<128;y++) {
for (x=0, j=0; j<8;j++,x+=8*4) {
#if 0
m_gfxdecode->gfx(0)->opaque(m_palette,bitmap,0, state->m_data[y][j],0,
0,0,x,y);
#endif
}
}
return 0;
}
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