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// license:GPL-2.0+
// copyright-holders:Juergen Buchmueller, Frank Palazzolo, Sean Riddle
#include "includes/channelf.h"
static const rgb_t channelf_palette[] =
{
rgb_t(0x10, 0x10, 0x10), /* black */
rgb_t(0xfd, 0xfd, 0xfd), /* white */
rgb_t(0xff, 0x31, 0x53), /* red */
rgb_t(0x02, 0xcc, 0x5d), /* green */
rgb_t(0x4b, 0x3f, 0xf3), /* blue */
rgb_t(0xe0, 0xe0, 0xe0), /* ltgray */
rgb_t(0x91, 0xff, 0xa6), /* ltgreen */
rgb_t(0xce, 0xd0, 0xff) /* ltblue */
};
#define BLACK 0
#define WHITE 1
#define RED 2
#define GREEN 3
#define BLUE 4
#define LTGRAY 5
#define LTGREEN 6
#define LTBLUE 7
static const UINT16 colormap[] = {
BLACK, WHITE, WHITE, WHITE,
LTBLUE, BLUE, RED, GREEN,
LTGRAY, BLUE, RED, GREEN,
LTGREEN, BLUE, RED, GREEN,
};
/* Initialise the palette */
PALETTE_INIT_MEMBER(channelf_state, channelf)
{
palette.set_pen_colors(0, channelf_palette, ARRAY_LENGTH(channelf_palette));
}
void channelf_state::video_start()
{
m_p_videoram = memregion("vram")->base();
}
int channelf_state::recalc_palette_offset(int reg1, int reg2)
{
/* Note: This is based on the decoding they used to */
/* determine which palette this line is using */
return ((reg2&0x2)|(reg1>>1)) << 2;
}
UINT32 channelf_state::screen_update_channelf(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
UINT8 y,col;
UINT16 ma=0,x;
int palette_offset;
for(y = 0; y < 64; y++ )
{
UINT16 *p = &bitmap.pix16(y);
palette_offset = recalc_palette_offset(m_p_videoram[y*128+125]&3, m_p_videoram[y*128+126]&3);
for (x = ma; x < ma + 128; x++)
{
col = palette_offset+(m_p_videoram[x|(y<<7)]&3);
*p++ = colormap[col];
}
ma+=128;
}
return 0;
}
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