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#include "emu.h"
#include "video/konicdev.h"
#include "includes/xexex.h"
void xexex_sprite_callback( running_machine &machine, int *code, int *color, int *priority_mask )
{
xexex_state *state = machine.driver_data<xexex_state>();
int pri;
// Xexex doesn't seem to use bit8 and 9 as effect selectors so this should be safe.
// (pdrawgfx() still needs change to fix Elaine's end-game graphics)
pri = (*color & 0x3e0) >> 4;
if (pri <= state->m_layerpri[3])
*priority_mask = 0;
else if (pri > state->m_layerpri[3] && pri <= state->m_layerpri[2])
*priority_mask = 0xff00;
else if (pri > state->m_layerpri[2] && pri <= state->m_layerpri[1])
*priority_mask = 0xff00 | 0xf0f0;
else if (pri > state->m_layerpri[1] && pri <= state->m_layerpri[0])
*priority_mask = 0xff00 | 0xf0f0 | 0xcccc;
else
*priority_mask = 0xff00 | 0xf0f0 | 0xcccc | 0xaaaa;
*color = state->m_sprite_colorbase | (*color & 0x001f);
}
void xexex_tile_callback(running_machine &machine, int layer, int *code, int *color, int *flags)
{
xexex_state *state = machine.driver_data<xexex_state>();
*color = state->m_layer_colorbase[layer] | (*color >> 2 & 0x0f);
}
VIDEO_START( xexex )
{
xexex_state *state = machine.driver_data<xexex_state>();
assert(machine.primary_screen->format() == BITMAP_FORMAT_RGB32);
state->m_cur_alpha = 0;
// Xexex has relative plane offsets of -2,2,4,6 vs. -2,0,2,3 in MW and GX.
k056832_set_layer_offs(state->m_k056832, 0, -2, 16);
k056832_set_layer_offs(state->m_k056832, 1, 2, 16);
k056832_set_layer_offs(state->m_k056832, 2, 4, 16);
k056832_set_layer_offs(state->m_k056832, 3, 6, 16);
}
SCREEN_UPDATE( xexex )
{
static const int K053251_CI[4] = { K053251_CI1, K053251_CI2, K053251_CI3, K053251_CI4 };
xexex_state *state = screen->machine().driver_data<xexex_state>();
int layer[4];
int bg_colorbase, new_colorbase, plane, alpha;
state->m_sprite_colorbase = k053251_get_palette_index(state->m_k053251, K053251_CI0);
bg_colorbase = k053251_get_palette_index(state->m_k053251, K053251_CI1);
state->m_layer_colorbase[0] = 0x70;
for (plane = 1; plane < 4; plane++)
{
new_colorbase = k053251_get_palette_index(state->m_k053251, K053251_CI[plane]);
if (state->m_layer_colorbase[plane] != new_colorbase)
{
state->m_layer_colorbase[plane] = new_colorbase;
k056832_mark_plane_dirty(state->m_k056832, plane);
}
}
layer[0] = 1;
state->m_layerpri[0] = k053251_get_priority(state->m_k053251, K053251_CI2);
layer[1] = 2;
state->m_layerpri[1] = k053251_get_priority(state->m_k053251, K053251_CI3);
layer[2] = 3;
state->m_layerpri[2] = k053251_get_priority(state->m_k053251, K053251_CI4);
layer[3] = -1;
state->m_layerpri[3] = k053251_get_priority(state->m_k053251, K053251_CI1);
konami_sortlayers4(layer, state->m_layerpri);
k054338_update_all_shadows(state->m_k054338, 0);
k054338_fill_backcolor(state->m_k054338, bitmap, 0);
bitmap_fill(screen->machine().priority_bitmap, cliprect, 0);
for (plane = 0; plane < 4; plane++)
{
if (layer[plane] < 0)
{
state->m_k053250->draw(bitmap, cliprect, bg_colorbase, 0, 1 << plane);
}
else if (!state->m_cur_alpha || layer[plane] != 1)
{
k056832_tilemap_draw(state->m_k056832, bitmap, cliprect, layer[plane], 0, 1 << plane);
}
}
k053247_sprites_draw(state->m_k053246, bitmap, cliprect);
if (state->m_cur_alpha)
{
alpha = k054338_set_alpha_level(state->m_k054338, 1);
if (alpha > 0)
{
k056832_tilemap_draw(state->m_k056832, bitmap, cliprect, 1, TILEMAP_DRAW_ALPHA(alpha), 0);
}
}
k056832_tilemap_draw(state->m_k056832, bitmap, cliprect, 0, 0, 0);
return 0;
}
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