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path: root/src/mame/video/shisen.c
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#include "emu.h"
#include "includes/shisen.h"

WRITE8_HANDLER( sichuan2_videoram_w )
{
	shisen_state *state = space->machine().driver_data<shisen_state>();

	state->m_videoram[offset] = data;
	tilemap_mark_tile_dirty(state->m_bg_tilemap, offset / 2);
}

WRITE8_HANDLER( sichuan2_bankswitch_w )
{
	shisen_state *state = space->machine().driver_data<shisen_state>();
	int bankaddress;
	int bank;
	UINT8 *RAM = space->machine().region("maincpu")->base();

	if (data & 0xc0) logerror("bank switch %02x\n",data);

	/* bits 0-2 select ROM bank */
	bankaddress = 0x10000 + (data & 0x07) * 0x4000;
	memory_set_bankptr(space->machine(), "bank1", &RAM[bankaddress]);

	/* bits 3-5 select gfx bank */
	bank = (data & 0x38) >> 3;

	if (state->m_gfxbank != bank)
	{
		state->m_gfxbank = bank;
		tilemap_mark_all_tiles_dirty_all(space->machine());
	}

	/* bits 6-7 unknown */
}

WRITE8_HANDLER( sichuan2_paletteram_w )
{
	shisen_state *state = space->machine().driver_data<shisen_state>();
	state->m_paletteram[offset] = data;

	offset &= 0xff;

	palette_set_color_rgb(space->machine(), offset, pal5bit(state->m_paletteram[offset + 0x000]), pal5bit(state->m_paletteram[offset + 0x100]), pal5bit(state->m_paletteram[offset + 0x200]));
}

static TILE_GET_INFO( get_bg_tile_info )
{
	shisen_state *state = machine.driver_data<shisen_state>();
	int offs = tile_index * 2;
	int code = state->m_videoram[offs] + ((state->m_videoram[offs + 1] & 0x0f) << 8) + (state->m_gfxbank << 12);
	int color = (state->m_videoram[offs + 1] & 0xf0) >> 4;

	SET_TILE_INFO(0, code, color, 0);
}

VIDEO_START( sichuan2 )
{
	shisen_state *state = machine.driver_data<shisen_state>();

	state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows,
		 8, 8, 64, 32);
}

SCREEN_UPDATE( sichuan2 )
{
	shisen_state *state = screen->machine().driver_data<shisen_state>();

	// on Irem boards, screen flip is handled in both hardware and software.
	// this game doesn't have cocktail mode so if there's software control we don't
	// know where it is mapped.
	flip_screen_set(screen->machine(), ~input_port_read(screen->machine(), "DSW2") & 1);


	tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
	return 0;
}