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/*
Run and Gun
(c) 1993 Konami
Video hardware emulation.
Driver by R. Belmont
*/
#include "driver.h"
#include "video/konicdev.h"
static int ttl_gfx_index;
static tilemap *ttl_tilemap, *rng_936_tilemap;
static UINT16 ttl_vram[0x1000];
static int sprite_colorbase;
UINT16 *rng_936_videoram;
/* TTL text plane stuff */
static TILE_GET_INFO( ttl_get_tile_info )
{
UINT32 *lvram = (UINT32 *)ttl_vram;
int attr, code;
code = (lvram[tile_index]>>16)&0xffff;
code |= (lvram[tile_index]&0x0f)<<8; /* tile "bank" */
attr = ((lvram[tile_index]&0xf0)>>4); /* palette */
SET_TILE_INFO(ttl_gfx_index, code, attr, 0);
}
void rng_sprite_callback(running_machine *machine, int *code, int *color, int *priority_mask)
{
*color = sprite_colorbase | (*color & 0x001f);
}
READ16_HANDLER( rng_ttl_ram_r )
{
return(ttl_vram[offset]);
}
WRITE16_HANDLER( rng_ttl_ram_w )
{
COMBINE_DATA(&ttl_vram[offset]);
}
/* 53936 (PSAC2) rotation/zoom plane */
WRITE16_HANDLER(rng_936_videoram_w)
{
COMBINE_DATA(&rng_936_videoram[offset]);
tilemap_mark_tile_dirty(rng_936_tilemap, offset/2);
}
static TILE_GET_INFO( get_rng_936_tile_info )
{
int tileno, colour, flipx;
tileno = rng_936_videoram[tile_index*2+1] & 0x3fff;
flipx = (rng_936_videoram[tile_index*2+1] & 0xc000) >> 14;
colour = 0x10 + (rng_936_videoram[tile_index*2] & 0x000f);
SET_TILE_INFO(0, tileno, colour, TILE_FLIPYX(flipx));
}
VIDEO_START(rng)
{
static const gfx_layout charlayout =
{
8, 8, // 8x8
4096, // # of tiles
4, // 4bpp
{ 0, 1, 2, 3 }, // plane offsets
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, // X offsets
{ 0*8*4, 1*8*4, 2*8*4, 3*8*4, 4*8*4, 5*8*4, 6*8*4, 7*8*4 }, // Y offsets
8*8*4
};
// K055673_vh_start(machine, "gfx2", 1, -8, 15, rng_sprite_callback);
// K053936_wraparound_enable(0, 0);
// K053936_set_offset(0, 34, 9);
rng_936_tilemap = tilemap_create(machine, get_rng_936_tile_info, tilemap_scan_rows, 16, 16, 128, 128);
tilemap_set_transparent_pen(rng_936_tilemap, 0);
/* find first empty slot to decode gfx */
for (ttl_gfx_index = 0; ttl_gfx_index < MAX_GFX_ELEMENTS; ttl_gfx_index++)
if (machine->gfx[ttl_gfx_index] == 0)
break;
assert(ttl_gfx_index != MAX_GFX_ELEMENTS);
// decode the ttl layer's gfx
machine->gfx[ttl_gfx_index] = gfx_element_alloc(machine, &charlayout, memory_region(machine, "gfx3"), machine->config->total_colors / 16, 0);
// create the tilemap
ttl_tilemap = tilemap_create(machine, ttl_get_tile_info, tilemap_scan_rows, 8, 8, 64, 32);
tilemap_set_transparent_pen(ttl_tilemap, 0);
state_save_register_global_array(machine, ttl_vram);
sprite_colorbase = 0x20;
}
VIDEO_UPDATE(rng)
{
const device_config *k055673 = devtag_get_device(screen->machine, "k055673");
const device_config *k053936 = devtag_get_device(screen->machine, "k053936");
bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine));
bitmap_fill(screen->machine->priority_bitmap, cliprect, 0);
k053936_zoom_draw(k053936, bitmap, cliprect, rng_936_tilemap, 0, 0, 1);
k053247_sprites_draw(k055673, bitmap, cliprect);
tilemap_mark_all_tiles_dirty(ttl_tilemap);
tilemap_draw(bitmap, cliprect, ttl_tilemap, 0, 0);
return 0;
}
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