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/***************************************************************************
video.c
***************************************************************************/
#include "driver.h"
#include "video/konamiic.h"
int qdrmfgp_get_palette(void);
static void tile_callback(int layer, int *code, int *color, int *flags)
{
*color = ((*color>>2) & 0x0f) | qdrmfgp_get_palette();
}
static void gp2_tile_callback(int layer, int *code, int *color, int *flags)
{
*color = (*color>>1) & 0x7f;
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
VIDEO_START( qdrmfgp )
{
K056832_vh_start(machine, REGION_GFX1, K056832_BPP_4dj, 1, NULL, tile_callback, 0);
K056832_set_LayerAssociation(0);
K056832_set_LayerOffset(0, 2, 0);
K056832_set_LayerOffset(1, 4, 0);
K056832_set_LayerOffset(2, 6, 0);
K056832_set_LayerOffset(3, 8, 0);
}
VIDEO_START( qdrmfgp2 )
{
K056832_vh_start(machine, REGION_GFX1, K056832_BPP_4dj, 1, NULL, gp2_tile_callback, 0);
K056832_set_LayerAssociation(0);
K056832_set_LayerOffset(0, 3, 1);
K056832_set_LayerOffset(1, 5, 1);
K056832_set_LayerOffset(2, 7, 1);
K056832_set_LayerOffset(3, 9, 1);
}
/***************************************************************************
Display refresh
***************************************************************************/
VIDEO_UPDATE( qdrmfgp )
{
fillbitmap(bitmap, get_black_pen(machine), cliprect);
K056832_tilemap_draw(machine, bitmap,cliprect, 3, 0, 1);
K056832_tilemap_draw(machine, bitmap,cliprect, 2, 0, 2);
K056832_tilemap_draw(machine, bitmap,cliprect, 1, 0, 4);
K056832_tilemap_draw(machine, bitmap,cliprect, 0, 0, 8);
return 0;
}
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