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path: root/src/mame/video/munchmo.c
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#include "emu.h"
#include "includes/munchmo.h"


PALETTE_INIT( mnchmobl )
{
	int i;

	for (i = 0; i < machine.total_colors(); i++)
	{
		int bit0, bit1, bit2, r, g, b;

		/* red component */
		bit0 = BIT(color_prom[i], 0);
		bit1 = BIT(color_prom[i], 1);
		bit2 = BIT(color_prom[i], 2);
		r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
		/* green component */
		bit0 = BIT(color_prom[i], 3);
		bit1 = BIT(color_prom[i], 4);
		bit2 = BIT(color_prom[i], 5);
		g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
		/* blue component */
		bit0 = BIT(color_prom[i], 6);
		bit1 = BIT(color_prom[i], 7);
		b = 0x4f * bit0 + 0xa8 * bit1;

		palette_set_color(machine, i, MAKE_RGB(r, g, b));
	}
}

WRITE8_HANDLER( mnchmobl_palette_bank_w )
{
	munchmo_state *state = space->machine().driver_data<munchmo_state>();
	state->m_palette_bank = data & 0x3;
}

WRITE8_HANDLER( mnchmobl_flipscreen_w )
{
	munchmo_state *state = space->machine().driver_data<munchmo_state>();
	state->m_flipscreen = data;
}


VIDEO_START( mnchmobl )
{
	munchmo_state *state = machine.driver_data<munchmo_state>();
	state->m_tmpbitmap = auto_bitmap_alloc(machine, 512, 512, machine.primary_screen->format());
}

static void draw_status( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
	munchmo_state *state = machine.driver_data<munchmo_state>();
	const gfx_element *gfx = machine.gfx[0];
	int row;

	for (row = 0; row < 4; row++)
	{
		int sy, sx = (row & 1) * 8;
		const UINT8 *source = state->m_status_vram + (~row & 1) * 32;
		if (row <= 1)
		{
			source += 2 * 32;
			sx += 256 + 32 + 16;
		}

		for (sy = 0; sy < 256; sy += 8)
		{
			drawgfx_opaque( bitmap, cliprect,
				gfx,
				*source++,
				0, /* color */
				0,0, /* no flip */
				sx,sy );
		}
	}
}

static void draw_background( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
/*
    ROM B1.2C contains 256 tilemaps defining 4x4 configurations of
    the tiles in ROM B2.2B
*/
	munchmo_state *state = machine.driver_data<munchmo_state>();
	UINT8 *rom = machine.region("gfx2")->base();
	const gfx_element *gfx = machine.gfx[1];
	int offs;

	for (offs = 0; offs < 0x100; offs++)
	{
		int sy = (offs % 16) * 32;
		int sx = (offs / 16) * 32;
		int tile_number = state->m_videoram[offs];
		int row, col;

		for (row = 0; row < 4; row++)
		{
			for (col = 0; col < 4; col++)
			{
				drawgfx_opaque(state->m_tmpbitmap, 0, gfx,
					rom[col + tile_number * 4 + row * 0x400],
					state->m_palette_bank,
					0,0, /* flip */
					sx + col * 8, sy + row * 8 );
			}
		}
	}

	{
		int scrollx = -(state->m_vreg[6] *2 + (state->m_vreg[7] >> 7)) - 64 - 128 - 16;
		int scrolly = 0;

		copyscrollbitmap(bitmap, state->m_tmpbitmap, 1, &scrollx, 1, &scrolly, cliprect);
	}
}

static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
	munchmo_state *state = machine.driver_data<munchmo_state>();
	int scroll = state->m_vreg[6];
	int flags = state->m_vreg[7];							/*   XB?????? */
	int xadjust = - 128 - 16 - ((flags & 0x80) ? 1 : 0);
	int bank = (flags & 0x40) ? 1 : 0;
	const gfx_element *gfx = machine.gfx[2 + bank];
	int color_base = state->m_palette_bank * 4 + 3;
	int i, j;
	int firstsprite = state->m_vreg[4] & 0x3f;
	for (i = firstsprite; i < firstsprite + 0x40; i++)
	{
		for (j = 0; j < 8; j++)
		{
			int offs = (j << 6) | (i & 0x3f);
			int tile_number = state->m_sprite_tile[offs];		/*   ETTTTTTT */
			int attributes = state->m_sprite_attr[offs];		/*   XYYYYYCC */
			int sx = state->m_sprite_xpos[offs];				/*   XXXXXXX? */
			int sy = (offs >> 6) << 5;					/* Y YY------ */
			sy += (attributes >> 2) & 0x1f;
			if( attributes & 0x80 )
			{
				sx = (sx >> 1) | (tile_number & 0x80);
				sx = 2 * ((- 32 - scroll - sx) & 0xff) + xadjust;
				drawgfx_transpen( bitmap, cliprect, gfx,
					0x7f - (tile_number & 0x7f),
					color_base - (attributes & 0x03),
					0,0,							/* no flip */
					sx,sy, 7 );
			}
		}
	}
}

SCREEN_UPDATE( mnchmobl )
{
	draw_background(screen->machine(), bitmap, cliprect);
	draw_sprites(screen->machine(), bitmap, cliprect);
	draw_status(screen->machine(), bitmap, cliprect);
	return 0;
}