summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/video/konicdev.h
blob: 1c0d9a4b18f420aeec305ed7a0c31674f65c589b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
/*************************************************************************

    konicdev.h

    Implementation of various Konami custom video ICs

**************************************************************************/

#pragma once
#ifndef __KONICDEV_H__
#define __KONICDEV_H__

#include "devlegcy.h"


/***************************************************************************
    TYPE DEFINITIONS
***************************************************************************/

typedef void (*k007342_callback)(running_machine &machine, int tmap, int bank, int *code, int *color, int *flags);
typedef void (*k007420_callback)(running_machine &machine, int *code, int *color);
typedef void (*k052109_callback)(running_machine &machine, int layer, int bank, int *code, int *color, int *flags, int *priority);
typedef void (*k051960_callback)(running_machine &machine, int *code, int *color, int *priority, int *shadow);
typedef void (*k05324x_callback)(running_machine &machine, int *code, int *color, int *priority);
typedef void (*k051316_callback)(running_machine &machine, int *code, int *color, int *flags);
typedef void (*k056832_callback)(running_machine &machine, int layer, int *code, int *color, int *flags);


typedef struct _k007342_interface k007342_interface;
struct _k007342_interface
{
	int                gfxnum;
	k007342_callback   callback;
};

typedef struct _k007420_interface k007420_interface;
struct _k007420_interface
{
	int                banklimit;
	k007420_callback   callback;
};

typedef struct _k052109_interface k052109_interface;
struct _k052109_interface
{
	const char         *gfx_memory_region;
	int                gfx_num;
	int                plane_order;
	int                deinterleave;
	k052109_callback   callback;
};

typedef struct _k051960_interface k051960_interface;
struct _k051960_interface
{
	const char         *gfx_memory_region;
	int                gfx_num;
	int                plane_order;
	int                deinterleave;
	k051960_callback   callback;
};

typedef struct _k05324x_interface k05324x_interface;
struct _k05324x_interface
{
	const char         *gfx_memory_region;
	int                gfx_num;
	int                plane_order;
	int                dx, dy;
	int                deinterleave;
	k05324x_callback   callback;
};

typedef struct _k053247_interface k053247_interface;
struct _k053247_interface
{
	const char         *screen;
	const char         *gfx_memory_region;
	int                gfx_num;
	int                plane_order;
	int                dx, dy;
	int                deinterleave;
	k05324x_callback   callback;
};

typedef struct _k051316_interface k051316_interface;
struct _k051316_interface
{
	const char         *gfx_memory_region;
	int                gfx_num;
	int                bpp, pen_is_mask, transparent_pen;
	int                wrap, xoffs, yoffs;
	k051316_callback   callback;
};

typedef struct _k053936_interface k053936_interface;
struct _k053936_interface
{
	int                wrap, xoff, yoff;
};

typedef struct _k056832_interface k056832_interface;
struct _k056832_interface
{
	const char         *gfx_memory_region;
	int                gfx_num;
	int                bpp;
	int                big;
	int                djmain_hack;
	int                deinterleave;
	k056832_callback   callback;

	const char         *k055555;	// tbyahhoo uses the k056832 together with a k055555
};

typedef struct _k054338_interface k054338_interface;
struct _k054338_interface
{
	const char         *screen;
	int                alpha_inv;
	const char         *k055555;
};

typedef struct _k001006_interface k001006_interface;
struct _k001006_interface
{
	const char     *gfx_region;
};

typedef struct _k001005_interface k001005_interface;
struct _k001005_interface
{
	const char     *screen;
	const char     *cpu;
	const char     *dsp;
	const char     *k001006_1;
	const char     *k001006_2;

	const char     *gfx_memory_region;
	int            gfx_index;
};

typedef struct _k001604_interface k001604_interface;
struct _k001604_interface
{
	int            gfx_index_1;
	int            gfx_index_2;
	int            layer_size;
	int            roz_size;

	int            is_slrasslt;
};

typedef struct _k037122_interface k037122_interface;
struct _k037122_interface
{
	const char     *screen;
	int            gfx_index;
};

DECLARE_LEGACY_DEVICE(K007121, k007121);
DECLARE_LEGACY_DEVICE(K007342, k007342);
DECLARE_LEGACY_DEVICE(K007420, k007420);
DECLARE_LEGACY_DEVICE(K052109, k052109);
DECLARE_LEGACY_DEVICE(K051960, k051960);
DECLARE_LEGACY_DEVICE(K053244, k05324x);
#define K053245 K053244
DECLARE_LEGACY_DEVICE(K053246, k053247);
#define K053247 K053246
DECLARE_LEGACY_DEVICE(K055673, k055673);
DECLARE_LEGACY_DEVICE(K051316, k051316);
DECLARE_LEGACY_DEVICE(K053936, k053936);
DECLARE_LEGACY_DEVICE(K053251, k053251);
DECLARE_LEGACY_DEVICE(K054000, k054000);
DECLARE_LEGACY_DEVICE(K051733, k051733);
DECLARE_LEGACY_DEVICE(K056832, k056832);
DECLARE_LEGACY_DEVICE(K055555, k055555);
DECLARE_LEGACY_DEVICE(K054338, k054338);
DECLARE_LEGACY_DEVICE(K001006, k001006);
DECLARE_LEGACY_DEVICE(K001005, k001005);
DECLARE_LEGACY_DEVICE(K001604, k001604);
DECLARE_LEGACY_DEVICE(K037122, k037122);


/***************************************************************************
    DEVICE CONFIGURATION MACROS
***************************************************************************/

#define MCFG_K007121_ADD(_tag) \
	MCFG_DEVICE_ADD(_tag, K007121, 0)

#define MCFG_K007342_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K007342, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K007420_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K007420, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K052109_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K052109, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K051960_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K051960, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K053244_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K053244, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K053245_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K053245, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K053246_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K053246, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K053247_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K053247, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K055673_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K055673, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K051316_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K051316, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K053936_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K053936, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K053251_ADD(_tag) \
	MCFG_DEVICE_ADD(_tag, K053251, 0)

#define MCFG_K054000_ADD(_tag) \
	MCFG_DEVICE_ADD(_tag, K054000, 0)

#define MCFG_K051733_ADD(_tag) \
	MCFG_DEVICE_ADD(_tag, K051733, 0)

#define MCFG_K056832_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K056832, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K055555_ADD(_tag) \
	MCFG_DEVICE_ADD(_tag, K055555, 0)

#define MCFG_K054338_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K054338, 0) \
	MCFG_DEVICE_CONFIG(_interface)

#define MCFG_K001006_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K001006, 0) \
	MCFG_DEVICE_CONFIG(_interface)


#define MCFG_K001005_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K001005, 0) \
	MCFG_DEVICE_CONFIG(_interface)


#define MCFG_K001604_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K001604, 0) \
	MCFG_DEVICE_CONFIG(_interface)


#define MCFG_K037122_ADD(_tag, _interface) \
	MCFG_DEVICE_ADD(_tag, K037122, 0) \
	MCFG_DEVICE_CONFIG(_interface)


/***************************************************************************
    HELPERS FOR DRIVERS
***************************************************************************/

enum
{
	KONAMI_ROM_DEINTERLEAVE_NONE = 0,
	KONAMI_ROM_DEINTERLEAVE_2,
	KONAMI_ROM_DEINTERLEAVE_2_HALF,
	KONAMI_ROM_DEINTERLEAVE_4,
	KONAMI_ROM_SHUFFLE8
};

/* helper function to join two 16-bit ROMs and form a 32-bit data stream */
void konamid_rom_deinterleave_2(running_machine &machine, const char *mem_region);
void konamid_rom_deinterleave_2_half(running_machine &machine, const char *mem_region);
/* helper function to join four 16-bit ROMs and form a 64-bit data stream */
void konamid_rom_deinterleave_4(running_machine &machine, const char *mem_region);

/* helper function to sort three tile layers by priority order */
void konami_sortlayers3(int *layer, int *pri);
/* helper function to sort four tile layers by priority order */
void konami_sortlayers4(int *layer, int *pri);
/* helper function to sort five tile layers by priority order */
void konami_sortlayers5(int *layer, int *pri);

/***************************************************************************
    DEVICE I/O FUNCTIONS
***************************************************************************/

/**  Konami 007121  **/
READ8_DEVICE_HANDLER( k007121_ctrlram_r );
WRITE8_DEVICE_HANDLER( k007121_ctrl_w );

/* shall we move source in the interface? */
/* also notice that now we directly pass *gfx[chip] instead of **gfx !! */
void k007121_sprites_draw( device_t *device, bitmap_t *bitmap, const rectangle *cliprect, gfx_element *gfx, colortable_t *ctable,
						  const UINT8 *source, int base_color, int global_x_offset, int bank_base, UINT32 pri_mask );


/**  Konami 007342  **/
READ8_DEVICE_HANDLER( k007342_r );
WRITE8_DEVICE_HANDLER( k007342_w );
READ8_DEVICE_HANDLER( k007342_scroll_r );
WRITE8_DEVICE_HANDLER( k007342_scroll_w );
WRITE8_DEVICE_HANDLER( k007342_vreg_w );

void k007342_tilemap_update(device_t *device);
void k007342_tilemap_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect, int num, int flags, UINT32 priority);
int k007342_is_int_enabled(device_t *device);


/**  Konami 007420  **/
#define K007420_SPRITERAM_SIZE 0x200

READ8_DEVICE_HANDLER( k007420_r );
WRITE8_DEVICE_HANDLER( k007420_w );
void k007420_sprites_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect, gfx_element *gfx);


/**  Konami 052109  **/
/*
You don't have to decode the graphics: the vh_start() routines will do that
for you, using the plane order passed.
Of course the ROM data must be in the correct order. This is a way to ensure
that the ROM test will pass.
The konami_rom_deinterleave() function above will do the reorganization for
you in most cases (but see tmnt.c for additional bit rotations or byte
permutations which may be required).
*/
#define NORMAL_PLANE_ORDER 0x0123
#define REVERSE_PLANE_ORDER 0x3210
#define GRADIUS3_PLANE_ORDER 0x1111
#define TASMAN_PLANE_ORDER 0x1616

/*
The callback is passed:
- layer number (0 = FIX, 1 = A, 2 = B)
- bank (range 0-3, output of the pins CAB1 and CAB2)
- code (range 00-FF, output of the pins VC3-VC10)
  NOTE: code is in the range 0000-FFFF for X-Men, which uses extra RAM
- color (range 00-FF, output of the pins COL0-COL7)
The callback must put:
- in code the resulting tile number
- in color the resulting color index
- if necessary, put flags and/or priority for the TileMap code in the tile_info
  structure (e.g. TILE_FLIPX). Note that TILE_FLIPY is handled internally by the
  chip so it must not be set by the callback.
*/

READ8_DEVICE_HANDLER( k052109_r );
WRITE8_DEVICE_HANDLER( k052109_w );
READ16_DEVICE_HANDLER( k052109_word_r );
WRITE16_DEVICE_HANDLER( k052109_word_w );
READ16_DEVICE_HANDLER( k052109_lsb_r );
WRITE16_DEVICE_HANDLER( k052109_lsb_w );

void k052109_set_rmrd_line(device_t *device, int state);
int k052109_get_rmrd_line(device_t *device);
void k052109_tilemap_update(device_t *device);
int k052109_is_irq_enabled(device_t *device);
void k052109_set_layer_offsets(device_t *device, int layer, int dx, int dy);
void k052109_tilemap_mark_dirty(device_t *device, int tmap_num);
void k052109_tilemap_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect, int tmap_num, UINT32 flags, UINT8 priority);


/**  Konami 051960 / 051937  **/
/*
The callback is passed:
- code (range 00-1FFF, output of the pins CA5-CA17)
- color (range 00-FF, output of the pins OC0-OC7). Note that most of the
  time COL7 seems to be "shadow", but not always (e.g. Aliens).
The callback must put:
- in code the resulting sprite number
- in color the resulting color index
- if necessary, in priority the priority of the sprite wrt tilemaps
- if necessary, alter shadow to indicate whether the sprite has shadows enabled.
  shadow is preloaded with color & 0x80 so it doesn't need to be changed unless
  the game has special treatment (Aliens)
*/

READ8_DEVICE_HANDLER( k051960_r );
WRITE8_DEVICE_HANDLER( k051960_w );
READ16_DEVICE_HANDLER( k051960_word_r );
WRITE16_DEVICE_HANDLER( k051960_word_w );

READ8_DEVICE_HANDLER( k051937_r );
WRITE8_DEVICE_HANDLER( k051937_w );
READ16_DEVICE_HANDLER( k051937_word_r );
WRITE16_DEVICE_HANDLER( k051937_word_w );

void k051960_sprites_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect, int min_priority, int max_priority);
int k051960_is_irq_enabled(device_t *device);
int k051960_is_nmi_enabled(device_t *device);
void k051960_set_sprite_offsets(device_t *device, int dx, int dy);

#if 0 // to be moved in the specific drivers!
/* special handling for the chips sharing address space */
READ8_HANDLER( k052109_051960_r );
WRITE8_HANDLER( k052109_051960_w );
#endif


/**  Konami 053244 / 053245  **/
READ16_DEVICE_HANDLER( k053245_word_r );
WRITE16_DEVICE_HANDLER( k053245_word_w );
READ8_DEVICE_HANDLER( k053245_r );
WRITE8_DEVICE_HANDLER( k053245_w );
READ8_DEVICE_HANDLER( k053244_r );
WRITE8_DEVICE_HANDLER( k053244_w );
READ16_DEVICE_HANDLER( k053244_lsb_r );
WRITE16_DEVICE_HANDLER( k053244_lsb_w );
READ16_DEVICE_HANDLER( k053244_word_r );
WRITE16_DEVICE_HANDLER( k053244_word_w );
void k053244_bankselect(device_t *device, int bank);	/* used by TMNT2, Asterix and Premier Soccer for ROM testing */
void k053245_sprites_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect);
void k053245_sprites_draw_lethal(device_t *device, bitmap_t *bitmap, const rectangle *cliprect); /* for lethal enforcers */
void k053245_clear_buffer(device_t *device);
void k053245_set_sprite_offs(device_t *device, int offsx, int offsy);



/**  Konami 053246 / 053247 / 055673  **/
#define K055673_LAYOUT_GX  0
#define K055673_LAYOUT_RNG 1
#define K055673_LAYOUT_LE2 2
#define K055673_LAYOUT_GX6 3

READ16_DEVICE_HANDLER( k055673_rom_word_r );
READ16_DEVICE_HANDLER( k055673_GX6bpp_rom_word_r );

/*
Callback procedures for non-standard shadows:

1) translate shadow code to the correct 2-bit form (0=off, 1-3=style)
2) shift shadow code left by K053247_SHDSHIFT and add the K053247_CUSTOMSHADOW flag
3) combine the result with sprite color
*/
#define K053247_CUSTOMSHADOW	0x20000000
#define K053247_SHDSHIFT		20

READ8_DEVICE_HANDLER( k053247_r );
WRITE8_DEVICE_HANDLER( k053247_w );
READ16_DEVICE_HANDLER( k053247_word_r );
WRITE16_DEVICE_HANDLER( k053247_word_w );
READ32_DEVICE_HANDLER( k053247_long_r );
WRITE32_DEVICE_HANDLER( k053247_long_w );
WRITE16_DEVICE_HANDLER( k053247_reg_word_w ); // "OBJSET2" registers
WRITE32_DEVICE_HANDLER( k053247_reg_long_w );

void k053247_sprites_draw(device_t *device, bitmap_t *bitmap,const rectangle *cliprect);
int k053247_read_register(device_t *device, int regnum);
void k053247_set_sprite_offs(device_t *device, int offsx, int offsy);
void k053247_wraparound_enable(device_t *device, int status);
void k05324x_set_z_rejection(device_t *device, int zcode); // common to k053244/5
void k053247_set_z_rejection(device_t *device, int zcode); // common to k053246/7
void k053247_get_ram(device_t *device, UINT16 **ram);
int k053247_get_dx(device_t *device);
int k053247_get_dy(device_t *device);

READ8_DEVICE_HANDLER( k053246_r );
WRITE8_DEVICE_HANDLER( k053246_w );
READ16_DEVICE_HANDLER( k053246_word_r );
WRITE16_DEVICE_HANDLER( k053246_word_w );
READ32_DEVICE_HANDLER( k053246_long_r );
WRITE32_DEVICE_HANDLER( k053246_long_w );

void k053246_set_objcha_line(device_t *device, int state);
int k053246_is_irq_enabled(device_t *device);
int k053246_read_register(device_t *device, int regnum);

/**  Konami 051316  **/
/*
The callback is passed:
- code (range 00-FF, contents of the first tilemap RAM byte)
- color (range 00-FF, contents of the first tilemap RAM byte). Note that bit 6
  seems to be hardcoded as flip X.
The callback must put:
- in code the resulting tile number
- in color the resulting color index
- if necessary, put flags for the TileMap code in the tile_info
  structure (e.g. TILE_FLIPX)
*/

READ8_DEVICE_HANDLER( k051316_r );
WRITE8_DEVICE_HANDLER( k051316_w );
READ8_DEVICE_HANDLER( k051316_rom_r );
WRITE8_DEVICE_HANDLER( k051316_ctrl_w );
void k051316_zoom_draw(device_t *device, bitmap_t *bitmap,const rectangle *cliprect,int flags,UINT32 priority);
void k051316_wraparound_enable(device_t *device, int status);


/**  Konami 053936  **/
WRITE16_DEVICE_HANDLER( k053936_ctrl_w );
READ16_DEVICE_HANDLER( k053936_ctrl_r );	// FIXME: this is probably unused... to be checked!
WRITE16_DEVICE_HANDLER( k053936_linectrl_w );
READ16_DEVICE_HANDLER( k053936_linectrl_r );
void k053936_zoom_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect, tilemap_t *tmap, int flags, UINT32 priority, int glfgreat_hack);
void k053936_wraparound_enable(device_t *device, int status);	// shall we merge this into the configuration intf?
void k053936_set_offset(device_t *device, int xoffs, int yoffs);	// shall we merge this into the configuration intf?


/**  Konami 053251 **/
/*
  Note: k053251_w() automatically does a tilemap_mark_all_tiles_dirty(ALL_TILEMAPS)
  when some palette index changes. If ALL_TILEMAPS is too expensive, use
  k053251_set_tilemaps() to indicate which tilemap is associated with each index.
 */
WRITE8_DEVICE_HANDLER( k053251_w );
WRITE16_DEVICE_HANDLER( k053251_lsb_w );
WRITE16_DEVICE_HANDLER( k053251_msb_w );
int k053251_get_priority(device_t *device, int ci);
int k053251_get_palette_index(device_t *device, int ci);
int k053251_get_tmap_dirty(device_t *device, int tmap_num);
void k053251_set_tmap_dirty(device_t *device, int tmap_num, int data);

enum
{
	K053251_CI0 = 0,
	K053251_CI1,
	K053251_CI2,
	K053251_CI3,
	K053251_CI4
};

/**  Konami 054000 **/
WRITE8_DEVICE_HANDLER( k054000_w );
READ8_DEVICE_HANDLER( k054000_r );
WRITE16_DEVICE_HANDLER( k054000_lsb_w );
READ16_DEVICE_HANDLER( k054000_lsb_r );


/**  Konami 051733 **/
WRITE8_DEVICE_HANDLER( k051733_w );
READ8_DEVICE_HANDLER( k051733_r );


/**  Konami 056832 **/
void k056832_SetExtLinescroll(device_t *device);	/* Lethal Enforcers */

READ16_DEVICE_HANDLER( k056832_ram_word_r );
WRITE16_DEVICE_HANDLER( k056832_ram_word_w );
READ16_DEVICE_HANDLER( k056832_ram_half_word_r );
WRITE16_DEVICE_HANDLER( k056832_ram_half_word_w );
READ16_DEVICE_HANDLER( k056832_5bpp_rom_word_r );
READ32_DEVICE_HANDLER( k056832_5bpp_rom_long_r );
READ32_DEVICE_HANDLER( k056832_6bpp_rom_long_r );
READ16_DEVICE_HANDLER( k056832_rom_word_r );
READ16_DEVICE_HANDLER( k056832_mw_rom_word_r );
READ16_DEVICE_HANDLER( k056832_bishi_rom_word_r );
READ16_DEVICE_HANDLER( k056832_old_rom_word_r );
READ16_DEVICE_HANDLER( k056832_rom_word_8000_r );
WRITE16_DEVICE_HANDLER( k056832_word_w ); // "VRAM" registers
WRITE16_DEVICE_HANDLER( k056832_b_word_w );
READ8_DEVICE_HANDLER( k056832_ram_code_lo_r );
READ8_DEVICE_HANDLER( k056832_ram_code_hi_r );
READ8_DEVICE_HANDLER( k056832_ram_attr_lo_r );
READ8_DEVICE_HANDLER( k056832_ram_attr_hi_r );
WRITE8_DEVICE_HANDLER( k056832_ram_code_lo_w );
WRITE8_DEVICE_HANDLER( k056832_ram_code_hi_w );
WRITE8_DEVICE_HANDLER( k056832_ram_attr_lo_w );
WRITE8_DEVICE_HANDLER( k056832_ram_attr_hi_w );
WRITE8_DEVICE_HANDLER( k056832_w );
WRITE8_DEVICE_HANDLER( k056832_b_w );
void k056832_mark_plane_dirty(device_t *device, int num);
void k056832_mark_all_tmaps_dirty(device_t *device);
void k056832_tilemap_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect, int num, UINT32 flags, UINT32 priority);
void k056832_tilemap_draw_dj(device_t *device, bitmap_t *bitmap, const rectangle *cliprect, int layer, UINT32 flags, UINT32 priority);
void k056832_set_layer_association(device_t *device, int status);
int  k056832_get_layer_association(device_t *device);
void k056832_set_layer_offs(device_t *device, int layer, int offsx, int offsy);
void k056832_set_lsram_page(device_t *device, int logical_page, int physical_page, int physical_offset);
void k056832_linemap_enable(device_t *device, int enable);
int  k056832_is_irq_enabled(device_t *device, int irqline);
void k056832_read_avac(device_t *device, int *mode, int *data);
int  k056832_read_register(device_t *device, int regnum);
int k056832_get_current_rambank(device_t *device);
int k056832_get_lookup(device_t *device, int bits);	/* Asterix */
void k056832_set_tile_bank(device_t *device, int bank);	/* Asterix */

READ32_DEVICE_HANDLER( k056832_ram_long_r );
READ32_DEVICE_HANDLER( k056832_rom_long_r );
WRITE32_DEVICE_HANDLER( k056832_ram_long_w );
READ32_DEVICE_HANDLER( k056832_unpaged_ram_long_r );
WRITE32_DEVICE_HANDLER( k056832_unpaged_ram_long_w );
WRITE32_DEVICE_HANDLER( k056832_long_w );
WRITE32_DEVICE_HANDLER( k056832_b_long_w );

/* bit depths for the 56832 */
#define K056832_BPP_4	0
#define K056832_BPP_5	1
#define K056832_BPP_6	2
#define K056832_BPP_8	3
#define K056832_BPP_4dj	4
#define K056832_BPP_8LE	5
#define K056832_BPP_8TASMAN	6

/**  Konami 055555  **/
void k055555_write_reg(device_t *device, UINT8 regnum, UINT8 regdat);
WRITE16_DEVICE_HANDLER( k055555_word_w );
WRITE32_DEVICE_HANDLER( k055555_long_w );
int k055555_read_register(device_t *device, int regnum);
int k055555_get_palette_index(device_t *device, int idx);


/* K055555 registers */
/* priority inputs */
#define K55_PALBASE_BG        0	// background palette
#define K55_CONTROL           1	// control register
#define K55_COLSEL_0          2	// layer A, B color depth
#define K55_COLSEL_1          3	// layer C, D color depth
#define K55_COLSEL_2          4	// object, S1 color depth
#define K55_COLSEL_3          5	// S2, S3 color depth

#define K55_PRIINP_0          7	// layer A pri 0
#define K55_PRIINP_1          8	// layer A pri 1
#define K55_PRIINP_2          9	// layer A "COLPRI"
#define K55_PRIINP_3          10	// layer B pri 0
#define K55_PRIINP_4          11	// layer B pri 1
#define K55_PRIINP_5          12	// layer B "COLPRI"
#define K55_PRIINP_6          13	// layer C pri
#define K55_PRIINP_7          14	// layer D pri
#define K55_PRIINP_8          15	// OBJ pri
#define K55_PRIINP_9          16	// sub 1 (GP:PSAC) pri
#define K55_PRIINP_10         17	// sub 2 (GX:PSAC) pri
#define K55_PRIINP_11         18	// sub 3 pri

#define K55_OINPRI_ON         19	// object priority bits selector

#define K55_PALBASE_A         23	// layer A palette
#define K55_PALBASE_B         24	// layer B palette
#define K55_PALBASE_C         25	// layer C palette
#define K55_PALBASE_D         26	// layer D palette
#define K55_PALBASE_OBJ       27	// OBJ palette
#define K55_PALBASE_SUB1      28	// SUB1 palette
#define K55_PALBASE_SUB2      29	// SUB2 palette
#define K55_PALBASE_SUB3      30	// SUB3 palette

#define K55_BLEND_ENABLES     33	// blend enables for tilemaps
#define K55_VINMIX_ON         34	// additional blend enables for tilemaps
#define K55_OSBLEND_ENABLES   35	// obj/sub blend enables
#define K55_OSBLEND_ON        36	// not sure, related to obj/sub blend

#define K55_SHAD1_PRI         37	// shadow/highlight 1 priority
#define K55_SHAD2_PRI         38	// shadow/highlight 2 priority
#define K55_SHAD3_PRI         39	// shadow/highlight 3 priority
#define K55_SHD_ON            40	// shadow/highlight
#define K55_SHD_PRI_SEL       41	// shadow/highlight

#define K55_VBRI              42	// VRAM layer brightness enable
#define K55_OSBRI             43	// obj/sub brightness enable, part 1
#define K55_OSBRI_ON          44	// obj/sub brightness enable, part 2
#define K55_INPUT_ENABLES     45	// input enables

/* bit masks for the control register */
#define K55_CTL_GRADDIR       0x01	// 0=vertical, 1=horizontal
#define K55_CTL_GRADENABLE    0x02	// 0=BG is base color only, 1=gradient
#define K55_CTL_FLIPPRI       0x04	// 0=standard Konami priority, 1=reverse
#define K55_CTL_SDSEL         0x08	// 0=normal shadow timing, 1=(not used by GX)

/* bit masks for the input enables */
#define K55_INP_VRAM_A        0x01
#define K55_INP_VRAM_B        0x02
#define K55_INP_VRAM_C        0x04
#define K55_INP_VRAM_D        0x08
#define K55_INP_OBJ           0x10
#define K55_INP_SUB1          0x20
#define K55_INP_SUB2          0x40
#define K55_INP_SUB3          0x80


/**  Konami 054338  **/
/* mixer/alpha blender */

WRITE16_DEVICE_HANDLER( k054338_word_w ); // "CLCT" registers
WRITE32_DEVICE_HANDLER( k054338_long_w );
int k054338_register_r(device_t *device, int reg);
void k054338_update_all_shadows(device_t *device, int rushingheroes_hack);			// called at the beginning of SCREEN_UPDATE()
void k054338_fill_solid_bg(device_t *device, bitmap_t *bitmap);				// solid backcolor fill
void k054338_fill_backcolor(device_t *device, bitmap_t *bitmap, int mode);	// unified fill, 0=solid, 1=gradient (by using a k055555)
int  k054338_set_alpha_level(device_t *device, int pblend);							// blend style 0-2
void k054338_invert_alpha(device_t *device, int invert);								// 0=0x00(invis)-0x1f(solid), 1=0x1f(invis)-0x00(solod)
//void K054338_export_config(device_t *device, int **shdRGB);

#define K338_REG_BGC_R		0
#define K338_REG_BGC_GB		1
#define K338_REG_SHAD1R		2
#define K338_REG_BRI3		11
#define K338_REG_PBLEND		13
#define K338_REG_CONTROL	15

#define K338_CTL_KILL		0x01	/* 0 = no video output, 1 = enable */
#define K338_CTL_MIXPRI		0x02
#define K338_CTL_SHDPRI		0x04
#define K338_CTL_BRTPRI		0x08
#define K338_CTL_WAILSL		0x10
#define K338_CTL_CLIPSL		0x20


/**  Konami 001006  **/
UINT32 k001006_get_palette(device_t *device, int index);

READ32_DEVICE_HANDLER( k001006_r );
WRITE32_DEVICE_HANDLER( k001006_w );


/**  Konami 001005  **/
void k001005_draw(device_t *device, bitmap_t *bitmap, const rectangle *cliprect);
void k001005_swap_buffers(device_t *device);
void k001005_preprocess_texture_data(UINT8 *rom, int length, int gticlub);

READ32_DEVICE_HANDLER( k001005_r );
WRITE32_DEVICE_HANDLER( k001005_w );


/**  Konami 001604  **/
void k001604_draw_back_layer( device_t *device, bitmap_t *bitmap, const rectangle *cliprect );
void k001604_draw_front_layer( device_t *device, bitmap_t *bitmap, const rectangle *cliprect );
WRITE32_DEVICE_HANDLER( k001604_tile_w );
READ32_DEVICE_HANDLER( k001604_tile_r );
WRITE32_DEVICE_HANDLER( k001604_char_w );
READ32_DEVICE_HANDLER( k001604_char_r );
WRITE32_DEVICE_HANDLER( k001604_reg_w );
READ32_DEVICE_HANDLER( k001604_reg_r );


/**  Konami 037122  **/
void k037122_tile_draw( device_t *device, bitmap_t *bitmap, const rectangle *cliprect );
READ32_DEVICE_HANDLER( k037122_sram_r );
WRITE32_DEVICE_HANDLER( k037122_sram_w );
READ32_DEVICE_HANDLER( k037122_char_r );
WRITE32_DEVICE_HANDLER( k037122_char_w );
READ32_DEVICE_HANDLER( k037122_reg_r );
WRITE32_DEVICE_HANDLER( k037122_reg_w );

#define K056832_DRAW_FLAG_MIRROR      0x00800000

// debug handlers
READ16_DEVICE_HANDLER( k056832_word_r );        // VACSET
READ16_DEVICE_HANDLER( k056832_b_word_r );      // VSCCS  (board dependent)
READ16_DEVICE_HANDLER( k053246_reg_word_r );    // OBJSET1
READ16_DEVICE_HANDLER( k053247_reg_word_r );    // OBJSET2
READ16_DEVICE_HANDLER( k053251_lsb_r );         // PCU1
READ16_DEVICE_HANDLER( k053251_msb_r );         // PCU1
READ16_DEVICE_HANDLER( k055555_word_r );        // PCU2
READ16_DEVICE_HANDLER( k054338_word_r );        // CLTC

READ32_DEVICE_HANDLER( k056832_long_r );        // VACSET
READ32_DEVICE_HANDLER( k053247_reg_long_r );    // OBJSET2
READ32_DEVICE_HANDLER( k055555_long_r );        // PCU2

READ16_DEVICE_HANDLER( k053244_reg_word_r );    // OBJSET0

#endif