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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
video.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "emu.h"
#include "includes/gundealr.h"
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
TILE_GET_INFO_MEMBER(gundealr_state::get_bg_tile_info)
{
uint8_t attr = m_bg_videoram[2 * tile_index + 1];
SET_TILE_INFO_MEMBER(0,
m_bg_videoram[2 * tile_index] + ((attr & 0x07) << 8),
(attr & 0xf0) >> 4,
0);
}
TILEMAP_MAPPER_MEMBER(gundealr_state::pagescan)
{
/* logical (col,row) -> memory offset */
return (row & 0x0f) + ((col & 0x3f) << 4) + ((row & 0x10) << 6);
}
TILE_GET_INFO_MEMBER(gundealr_state::get_fg_tile_info)
{
uint8_t attr = m_fg_videoram[2 * tile_index + 1];
SET_TILE_INFO_MEMBER(1,
m_fg_videoram[2 * tile_index] + ((attr & 0x03) << 8),
(attr & 0xf0) >> 4,
0);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
void gundealr_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(gundealr_state::get_bg_tile_info),this), TILEMAP_SCAN_COLS, 8, 8, 32, 32);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(gundealr_state::get_fg_tile_info),this), tilemap_mapper_delegate(FUNC(gundealr_state::pagescan),this), 16, 16, 64, 32);
m_fg_tilemap->set_transparent_pen(15);
}
/***************************************************************************
Memory handlers
***************************************************************************/
WRITE8_MEMBER(gundealr_state::bg_videoram_w)
{
m_bg_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset / 2);
}
WRITE8_MEMBER(gundealr_state::fg_videoram_w)
{
m_fg_videoram[offset] = data;
m_fg_tilemap->mark_tile_dirty(offset / 2);
}
WRITE8_MEMBER(gundealr_state::paletteram_w)
{
int r,g,b,val;
m_paletteram[offset] = data;
val = m_paletteram[offset & ~1];
r = (val >> 4) & 0x0f;
g = (val >> 0) & 0x0f;
val = m_paletteram[offset | 1];
b = (val >> 4) & 0x0f;
/* TODO: the bottom 4 bits are used as well, but I'm not sure about the meaning */
m_palette->set_pen_color(offset / 2, pal4bit(r), pal4bit(g), pal4bit(b));
}
/***************************************************************************
Display refresh
***************************************************************************/
uint32_t gundealr_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
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