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// license:BSD-3-Clause
// copyright-holders:Steve Ellenoff,Jarek Parchanski
/***************************************************************************
  Great Swordsman

  Functions to emulate the video hardware of the machine.

***************************************************************************/

#include "emu.h"
#include "includes/gsword.h"


WRITE8_MEMBER(gsword_state_base::videoram_w)
{
	m_videoram[offset] = data;
	m_bg_tilemap->mark_tile_dirty(offset);
}

WRITE8_MEMBER(gsword_state_base::charbank_w)
{
	if (m_charbank != data)
	{
		m_charbank = data;
		machine().tilemap().mark_all_dirty();
	}
}

WRITE8_MEMBER(gsword_state_base::videoctrl_w)
{
	if (data & 0x8f)
	{
		popmessage("videoctrl %02x",data);
	}

	/* bits 5-6 are char palette bank */

	if (m_charpalbank != ((data & 0x60) >> 5))
	{
		m_charpalbank = (data & 0x60) >> 5;
		machine().tilemap().mark_all_dirty();
	}

	/* bit 4 is flip screen */

	if (m_flipscreen != (data & 0x10))
	{
		m_flipscreen = data & 0x10;
		machine().tilemap().mark_all_dirty();
	}

	/* bit 0 could be used but unknown */

	/* other bits unused */
}

WRITE8_MEMBER(gsword_state_base::scroll_w)
{
	m_bg_tilemap->set_scrolly(0, data);
}

TILE_GET_INFO_MEMBER(gsword_state_base::get_bg_tile_info)
{
	int code = m_videoram[tile_index] + ((m_charbank & 0x03) << 8);
	int color = ((code & 0x3c0) >> 6) + 16 * m_charpalbank;
	int flags = m_flipscreen ? (TILE_FLIPX | TILE_FLIPY) : 0;

	SET_TILE_INFO_MEMBER(0, code, color, flags);
}

void gsword_state_base::video_start()
{
	m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(gsword_state_base::get_bg_tile_info)), TILEMAP_SCAN_ROWS,
			8, 8, 32, 64);

	save_item(NAME(m_charbank));
	save_item(NAME(m_charpalbank));
	save_item(NAME(m_flipscreen));
}

void gsword_state_base::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	for (int offs = 0; offs < m_spritexy_ram.bytes() - 1; offs+=2)
	{
		int sx,sy,flipx,flipy,spritebank,tile,color;

		if (m_spritexy_ram[offs]!=0xf1)
		{
			spritebank = 0;
			tile = m_spritetile_ram[offs];
			color = m_spritetile_ram[offs+1] & 0x3f;
			sy = 241-m_spritexy_ram[offs];
			sx = m_spritexy_ram[offs+1]-56;
			flipx = m_spriteattrib_ram[offs] & 0x02;
			flipy = m_spriteattrib_ram[offs] & 0x01;

			// Adjust sprites that should be far far right!
			if (sx<0) sx+=256;

			// Adjuste for 32x32 tiles(#128-256)
			if (tile > 127)
			{
				spritebank = 1;
				tile -= 128;
				sy-=16;
			}
			if (m_flipscreen)
			{
				flipx = !flipx;
				flipy = !flipy;
			}
			m_gfxdecode->gfx(1+spritebank)->transmask(bitmap,cliprect,
					tile,
					color,
					flipx,flipy,
					sx,sy,
					m_palette->transpen_mask(*m_gfxdecode->gfx(1+spritebank), color, 0x8f));
		}
	}
}

u32 gsword_state_base::screen_update_gsword(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	draw_sprites(bitmap, cliprect);
	return 0;
}


void gsword_state::gsword_palette(palette_device &palette) const
{
	u8 const *const color_prom = memregion("proms")->base();

	// create a lookup table for the palette
	for (unsigned i = 0; i < 0x100; i++)
	{
		int bit0, bit1, bit2;

		// red component
		bit0 = BIT(color_prom[i | 0x100], 0);
		bit1 = BIT(color_prom[i | 0x100], 1);
		bit2 = BIT(color_prom[i | 0x100], 2);
		int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		// green component
		bit0 = BIT(color_prom[i | 0x100], 3);
		bit1 = BIT(color_prom[i | 0x000], 0);
		bit2 = BIT(color_prom[i | 0x000], 1);
		int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		// blue component
		bit0 = 0;
		bit1 = BIT(color_prom[i | 0x000], 2);
		bit2 = BIT(color_prom[i | 0x000], 3);
		int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		palette.set_indirect_color(i, rgb_t(r, g, b));

		// characters
		palette.set_pen_indirect(i, i);

		// sprites
		u8 const ctabentry = bitswap<4>(color_prom[i | 0x200], 0, 1, 2, 3) | 0x80;
		palette.set_pen_indirect(i + 0x100, ctabentry);
	}
}



void josvolly_state::josvolly_palette(palette_device &palette) const
{
	u8 const *const color_prom = memregion("proms")->base();

	// create a lookup table for the palette
	for (unsigned i = 0; i < 0x100; i++)
	{
		u8 const r = pal4bit(color_prom[i | 0x000]);
		u8 const g = pal4bit(color_prom[i | 0x100]);
		u8 const b = pal4bit(color_prom[i | 0x200]);

		palette.set_indirect_color(i, rgb_t(r, g, b));

		// characters
		palette.set_pen_indirect(i, i);

		// sprites
		u8 const ctabentry = bitswap<4>(color_prom[i | 0x300], 0, 1, 2, 3) | 0x80;
		palette.set_pen_indirect(i + 0x100, ctabentry);
	}
}