summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/video/funworld.c
blob: 3e418685e61c48508a8903a2fe9855bb3deb5638 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/**********************************************************************************

  Fun World / Amatic / TAB / Impera.
  Series 7000 hardware.

  Video Hardware.
  Written by Roberto Fresca.

***********************************************************************************

  Games running on this hardware:

  * Jolly Card (Austrian),                            TAB Austria,        1985.
  * Jolly Card (3x3 deal),                            TAB Austria,        1985.
  * Jolly Card Professional 2.0 (MZS Tech),           MZS Tech,           1993.
  * Jolly Card Professional 2.0 (Spale Soft),         Spale Soft,         2000.
  * Jolly Card (Evona Electronic),                    Evona Electronic    1998.
  * Jolly Card (Croatian, set 1),                     TAB Austria,        1985.
  * Jolly Card (Croatian, set 2),                     Soft Design,        1993.
  * Jolly Card (Italian, blue TAB board, encrypted),  bootleg,            199?.
  * Jolly Card (Italian, encrypted bootleg),          bootleg,            1990.
  * Super Joly 2000 - 3x,                             M.P.                1985.
  * Jolly Card (Austrian, Fun World, bootleg),        Inter Games,        1986.
  * Jolly Card (Spanish, blue TAB board, encrypted),  TAB Austria,        1992.
  * Bonus Card (Austrian),                            Fun World,          1986.
  * Bonus Card (Austrian, ATG Electronic hack),       Fun World,          1986.
  * Big Deal (Hungarian, set 1),                      Fun World,          1986.
  * Big Deal (Hungarian, set 2),                      Fun World,          1986.
  * Power Card (Ver 0263, encrypted),                 Fun World,          1993.
  * Cuore 1 (Italian),                                C.M.C.,             1996.
  * Elephant Family (Italian, new),                   C.M.C.,             1997.
  * Elephant Family (Italian, old),                   C.M.C.,             1996.
  * Pool 10 (Italian, set 1),                         C.M.C.,             1996.
  * Pool 10 (Italian, set 2),                         C.M.C.,             1996.
  * Pool 10 (Italian, set 3),                         C.M.C.,             1996.
  * Pool 10 (Italian, set 4),                         C.M.C.,             1997.
  * Pool 10 (Italian, Dino 4 hardware, encrypted),    C.M.C.,             1997.
  * Tortuga Family (Italian),                         C.M.C.,             1997.
  * Pot Game (Italian),                               C.M.C.,             1996.
  * Bottle 10 (Italian, set 1),                       C.M.C.,             1996.
  * Bottle 10 (Italian, set 2),                       C.M.C.,             1996.
  * Royal Card (Austrian, set 1),                     TAB Austria,        1991.
  * Royal Card (Austrian, set 2),                     TAB Austria,        1991.
  * Royal Card (Austrian/Polish, set 3),              TAB Austria,        1991.
  * Royal Card (Austrian, set 4),                     TAB Austria,        1991.
  * Royal Card (Austrian, set 5),                     TAB Austria,        1991.
  * Royal Card (Austrian, set 6),                     TAB Austria,        1991.
  * Royal Card (TAB original),                        TAB Austria,        1991.
  * Royal Card (Slovak, encrypted),                   Evona Electronic,   1991.
  * Royal Card Professional 2.0,                      Digital Dreams,     1993.
  * Lucky Lady (3x3 deal),                            TAB Austria,        1991.
  * Lucky Lady (4x1 aces),                            TAB Austria,        1991.
  * Magic Card II (Bulgarian hack),                   Impera,             1996.
  * Magic Card II (Nov, Yugoslavian hack),            Impera,             1996.
  * Magic Card II (hack, green TAB or Impera board),  Impera,             1996.
  * Magic Card II (hack, blue TAB board, encrypted),  Impera,             1996.
  * Royal Vegas Joker Card (Slow deal),               Fun World,          1993.
  * Royal Vegas Joker Card (Fast deal),               Soft Design,        1993.
  * Royal Vegas Joker Card (Fast deal, english gfx),  Soft Design,        1993.
  * Royal Vegas Joker Card (Fast deal, Mile),         Mile,               1993.
  * Jolly Joker (98bet, set 1).                       Impera,             198?.
  * Jolly Joker (98bet, set 2).                       Impera,             198?.
  * Jolly Joker (40bet, croatian hack),               Impera,             198?.
  * Multi Win (Ver.0167, encrypted),                  Fun World,          1992.
  * Joker Card (Ver.A267BC, encrypted),               Vesely Svet,        1993.
  * Mongolfier New (Italian),                         bootleg,            199?.
  * Soccer New (Italian),                             bootleg,            199?.
  * Saloon (French, encrypted),                       unknown,            199?.
  * Fun World Quiz (Austrian),                        Fun World,          198?.
  * Witch Royal (Export version 2.1),                 Video Klein,        199?.
  * Novo Play Multi Card / Club Card,                 Admiral/Novomatic,  1986.

***********************************************************************************

  TAB/Impera/FunWorld color system circuitry
  ------------------------------------------

  74HC174 - Hex D-type flip-flops with reset; positive-edge trigger.
  N82S147 - 4K-bit TTL Bipolar PROM.
  74LS374 - 3-STATE Octal D-Type transparent latches and edge-triggered flip-flops.

                   N82S147         74LS374       RESNET        PULL-DOWN
   74HC174        .-------.       .-------.
  .-------.   (1)-|01   20|--VCC--|20   02|------[(1K)]---+              .-----.
  |       |   (1)-|02   06|-------|03   05|------[(470)]--+--+-----------| RED |
  |16: VCC|   (1)-|03   07|-------|04   06|------[(220)]--+  |           '-----'
  |       |   (1)-|04   08|-------|07     |                  '--[(100)]--GND
  |     02|-------|05   09|-------|08   09|------[(1K)]---+              .------.
  |     05|-------|16   11|-------|13   12|------[(470)]--+--+-----------| BLUE |
  |     07|-------|17   12|-------|14   15|------[(220)]--+  |           '------'
  |     10|-------|18   13|-------|17     |                  '--[(100)]--GND
  |     12|-------|19   14|-------|18   16|------[(470)]--+              .-------.
  |     13|---+---|15   10|---+---|10   19|------[(220)]--+--+-----------| GREEN |
  |15 08  |   |   |       |   |   |   01  |                  |           '-------'
  '-+--+--'   |   '-------'   |   '----+--'                  '--[(100)]--GND
    |  |      |               |        |
    |  '------+------GND------'        |
    '----------------------------------'

  (1): Connected either to:
       - A custom 40-pin GFX IC
       - 2x HYxxx devices (TAB blue PCB).
       - A little board with 4x 74LS138 or 74LS137 (Impera green PCB).

  NOTE: The 74LS374 could be replaced by a 74HCT373.

***********************************************************************************/


#include "emu.h"
#include "video/resnet.h"
#include "includes/funworld.h"


PALETTE_INIT_MEMBER(funworld_state,funworld)
{
	const UINT8 *color_prom = machine().root_device().memregion("proms")->base();
	int i;
	static const int resistances_rb[3] = { 1000, 470, 220 };
	static const int resistances_g [2] = { 470, 220 };
	double weights_r[3], weights_b[3], weights_g[2];

	compute_resistor_weights(0, 255,    -1.0,
			3,  resistances_rb, weights_r,  100,    0,
			3,  resistances_rb, weights_b,  100,    0,
			2,  resistances_g,  weights_g,  100,    0);


	for (i = 0; i < machine().total_colors(); i++)
	{
		int bit0, bit1, bit2, r, g, b;

		/* red component */
		bit0 = (color_prom[i] >> 0) & 0x01;
		bit1 = (color_prom[i] >> 1) & 0x01;
		bit2 = (color_prom[i] >> 2) & 0x01;
		r = combine_3_weights(weights_r, bit0, bit1, bit2);
		/* blue component */
		bit0 = (color_prom[i] >> 3) & 0x01;
		bit1 = (color_prom[i] >> 4) & 0x01;
		bit2 = (color_prom[i] >> 5) & 0x01;
		b = combine_3_weights(weights_b, bit0, bit1, bit2);
		/* green component */
		bit0 = (color_prom[i] >> 6) & 0x01;
		bit1 = (color_prom[i] >> 7) & 0x01;
		g = combine_2_weights(weights_g, bit0, bit1);

		palette_set_color(machine(),i,MAKE_RGB(r,g,b));
	}
}


WRITE8_MEMBER(funworld_state::funworld_videoram_w)
{
	m_videoram[offset] = data;
	m_bg_tilemap->mark_tile_dirty(offset);
}

WRITE8_MEMBER(funworld_state::funworld_colorram_w)
{
	m_colorram[offset] = data;
	m_bg_tilemap->mark_tile_dirty(offset);
}


/**** normal hardware limit ****
    - bits -
    7654 3210
    xxxx xx--   tiles color.
    xxx- x-xx   tiles color (title).
    xxxx -xxx   tiles color (background).
*/

TILE_GET_INFO_MEMBER(funworld_state::get_bg_tile_info)
{
/*  - bits -
    7654 3210
    xxxx ----   tiles color.
    ---- xxxx   unused.
*/
	int offs = tile_index;
	int attr = m_videoram[offs] + (m_colorram[offs] << 8);
	int code = attr & 0xfff;
	int color = m_colorram[offs] >> 4;  // 4 bits for color.

	SET_TILE_INFO_MEMBER(0, code, color, 0);
}


VIDEO_START_MEMBER(funworld_state,funworld)
{
	m_bg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(funworld_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 4, 8, 96, 29);
}

VIDEO_START_MEMBER(funworld_state,magicrd2)
{
	m_bg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(funworld_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 4, 8, 112, 34);
}


UINT32 funworld_state::screen_update_funworld(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->draw(bitmap, cliprect, 0, 0);
	return 0;
}