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/**********************************************************************************
FUNWORLD / TAB.
Video Hardware.
Written by Roberto Fresca.
Games running on this hardware:
* Jolly Card (austrian), TAB-Austria, 1985.
* Jolly Card (3x3 deal), TAB-Austria, 1985.
* Jolly Card Professional 2.0, Spale-Soft, 2000.
* Jolly Card (Evona Electronic), Evona Electronic 1998.
* Jolly Card (croatian, set 1), TAB-Austria, 1985.
* Jolly Card (croatian, set 2), Soft Design, 1993.
* Jolly Card (italian, blue TAB board, encrypted), bootleg, 199?.
* Jolly Card (italian, encrypted bootleg), bootleg, 1990.
* Super Joly 2000 - 3x, M.P. 1985.
* Jolly Card (austrian, Funworld, bootleg), Inter Games, 1986.
* Big Deal (hungarian, set 1), Funworld, 1986.
* Big Deal (hungarian, set 2), Funworld, 1986.
* Jolly Card (austrian, Funworld), Funworld, 1986.
* Cuore 1 (italian), C.M.C., 1996.
* Elephant Family (italian, new), C.M.C., 1997.
* Elephant Family (italian, old), C.M.C., 1996.
* Pool 10 (italian, set 1), C.M.C., 1996.
* Pool 10 (italian, set 2), C.M.C., 1996.
* Pool 10 (italian, set 3), C.M.C., 1996.
* Pool 10 (italian, set 4), C.M.C., 1997.
* Tortuga Family (italian), C.M.C., 1997.
* Pot Game (italian), C.M.C., 1996.
* Royal Card (austrian, set 1), TAB-Austria, 1991.
* Royal Card (austrian, set 2), TAB-Austria, 1991.
* Royal Card (slovak, encrypted), Evona Electronic, 1991.
* Lucky Lady (3x3 deal), TAB-Austria, 1991.
* Lucky Lady (4x1 aces), TAB-Austria, 1991.
* Magic Card II (bulgarian), Impera, 1996.
* Magic Card II (green TAB or Impera board), Impera, 1996.
* Magic Card II (blue TAB board, encrypted), Impera, 1996.
* Royal Vegas Joker Card (slow deal), Funworld, 1993.
* Royal Vegas Joker Card (fast deal), Soft Design, 1993.
* Royal Vegas Joker Card (fast deal, english gfx), Soft Design, 1993.
* Jolly Joker, Impera, 198?.
* Jolly Joker (50bet), Impera, 198?.
* Joker Card (Ver.A267BC, encrypted), Vesely Svet, 1993.
* Mongolfier New (italian), bootleg, 199?.
* Soccer New (italian), bootleg, 199?.
* Saloon (french, encrypted), unknown, 199?.
***********************************************************************************/
#include "driver.h"
#include "video/resnet.h"
static tilemap *bg_tilemap;
/***** RESISTORS *****
74LS373
+-------+
bit 0 -->|03 02|--> 1 KOhms resistor --> \
bit 1 -->|04 05|--> 470 Ohms resistor --> | 100 Ohms pulldown resistor --> RED
bit 2 -->|07 06|--> 220 Ohms resistor --> /
bit 3 -->|08 09|--> 1 KOhms resistor --> \
bit 4 -->|13 12|--> 470 Ohms resistor --> | 100 Ohms pulldown resistor --> BLUE
bit 5 -->|14 15|--> 220 Ohms resistor --> /
bit 6 -->|17 16|--> 470 Ohms resistor --> \ 100 Ohms pulldown resistor --> GREEN
bit 7 -->|18 19|--> 220 Ohms resistor --> /
+-------+
(G pulldown is silk labeled 220 Ohms, but a 100 Ohms resistor is there)
*/
PALETTE_INIT(funworld)
{
int i;
static const int resistances_rb[3] = { 1000, 470, 220 };
static const int resistances_g [2] = { 470, 220 };
double weights_r[3], weights_b[3], weights_g[2];
compute_resistor_weights(0, 255, -1.0,
3, resistances_rb, weights_r, 100, 0,
3, resistances_rb, weights_b, 100, 0,
2, resistances_g, weights_g, 100, 0);
for (i = 0; i < machine->config->total_colors; i++)
{
int bit0, bit1, bit2, r, g, b;
/* red component */
bit0 = (color_prom[i] >> 0) & 0x01;
bit1 = (color_prom[i] >> 1) & 0x01;
bit2 = (color_prom[i] >> 2) & 0x01;
r = combine_3_weights(weights_r, bit0, bit1, bit2);
/* blue component */
bit0 = (color_prom[i] >> 3) & 0x01;
bit1 = (color_prom[i] >> 4) & 0x01;
bit2 = (color_prom[i] >> 5) & 0x01;
b = combine_3_weights(weights_b, bit0, bit1, bit2);
/* green component */
bit0 = (color_prom[i] >> 6) & 0x01;
bit1 = (color_prom[i] >> 7) & 0x01;
g = combine_2_weights(weights_g, bit0, bit1);
palette_set_color(machine,i,MAKE_RGB(r,g,b));
}
}
WRITE8_HANDLER( funworld_videoram_w )
{
videoram[offset] = data;
tilemap_mark_tile_dirty(bg_tilemap, offset);
}
WRITE8_HANDLER( funworld_colorram_w )
{
colorram[offset] = data;
tilemap_mark_tile_dirty(bg_tilemap, offset);
}
/**** normal hardware limit ****
- bits -
7654 3210
xxxx xx-- tiles color.
xxx- x-xx tiles color (title).
xxxx -xxx tiles color (background).
*/
static TILE_GET_INFO( get_bg_tile_info )
{
// - bits -
// 7654 3210
// xxxx ---- tiles color.
// ---- xxxx unused.
int offs = tile_index;
int attr = videoram[offs] + (colorram[offs] << 8);
int code = attr & 0xfff;
int color = colorram[offs] >> 4; // 4 bits for color.
SET_TILE_INFO(0, code, color, 0);
}
VIDEO_START(funworld)
{
bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows, 4, 8, 96, 29);
}
VIDEO_START(magicrd2)
{
bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows, 4, 8, 112, 34);
}
VIDEO_UPDATE(funworld)
{
tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
return 0;
}
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