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/*
Deco MXC06 sprite generator:
used by:
madmotor.c
Notes (dec0.c)
Sprite data: The unknown bits seem to be unused.
Byte 0:
Bit 0 : Y co-ord hi bit
Bit 1,2 : Sprite width (1x, 2x, 4x, 8x)
Bit 3,4 : Sprite height (1x, 2x, 4x, 8x)
Bit 5 - X flip
Bit 6 - Y flip
Bit 7 - Only display Sprite if set
Byte 1: Y-coords
Byte 2:
Bit 0,1,2,3: Hi bits of sprite number
Bit 4,5,6,7: (Probably unused MSB's of sprite)
Byte 3: Low bits of sprite number
Byte 4:
Bit 0 : X co-ords hi bit
Bit 1,2: ??
Bit 3: Sprite flash (sprite is displayed every other frame)
Bit 4,5,6,7: - Colour
Byte 5: X-coords
todo:
Implement sprite/tilemap orthogonality (not strictly needed as no
games make deliberate use of it). (pdrawgfx, or rendering to bitmap for manual mixing)
*/
#include "emu.h"
#include "decmxc06.h"
void deco_mxc06_device::set_gfx_region(device_t &device, int region)
{
deco_mxc06_device &dev = downcast<deco_mxc06_device &>(device);
dev.m_gfxregion = region;
}
const device_type DECO_MXC06 = &device_creator<deco_mxc06_device>;
deco_mxc06_device::deco_mxc06_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: device_t(mconfig, DECO_MXC06, "DECO MXC06 Sprite", tag, owner, clock, "deco_mxc06", __FILE__),
device_video_interface(mconfig, *this),
m_gfxregion(0),
m_ramsize(0x800),
m_gfxdecode(*this),
m_palette(*this)
{
}
//-------------------------------------------------
// static_set_gfxdecode_tag: Set the tag of the
// gfx decoder
//-------------------------------------------------
void deco_mxc06_device::static_set_gfxdecode_tag(device_t &device, const char *tag)
{
downcast<deco_mxc06_device &>(device).m_gfxdecode.set_tag(tag);
}
/* this implementation was originally from Mad Motor */
void deco_mxc06_device::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect, UINT16* spriteram, int pri_mask, int pri_val, int col_mask )
{
int offs;
offs = 0;
while (offs < m_ramsize / 2)
{
int sx, sy, code, color, w, h, flipx, flipy, incy, flash, mult, x, y;
sy = spriteram[offs];
sx = spriteram[offs + 2];
color = sx >> 12;
flash = sx & 0x800;
flipx = sy & 0x2000;
flipy = sy & 0x4000;
h = (1 << ((sy & 0x1800) >> 11)); /* 1x, 2x, 4x, 8x height */
w = (1 << ((sy & 0x0600) >> 9)); /* 1x, 2x, 4x, 8x width */
/* multi width used only on the title screen? */
sx = sx & 0x01ff;
sy = sy & 0x01ff;
if (sx >= 256) sx -= 512;
if (sy >= 256) sy -= 512;
sx = 240 - sx;
sy = 240 - sy;
if (machine().driver_data()->flip_screen())
{
sy = 240 - sy;
sx = 240 - sx;
if (flipx) flipx = 0; else flipx = 1;
if (flipy) flipy = 0; else flipy = 1;
mult = 16;
}
else
mult = -16;
// thedeep strongly suggests that this check goes here, otherwise the radar breaks
if (!(spriteram[offs] & 0x8000))
{
offs += 4;
continue;
}
for (x = 0; x < w; x++)
{
// maybe, birdie try appears to specify the base code for each part..
code = spriteram[offs + 1] & 0x1fff;
code &= ~(h - 1);
if (flipy)
incy = -1;
else
{
code += h - 1;
incy = 1;
}
for (y = 0; y < h; y++)
{
{
int draw = 0;
if (!flash || (m_screen->frame_number() & 1))
{
if (m_priority_type == 0) // most cases
{
if ((color & pri_mask) == pri_val)
{
draw = 1;
}
}
else if (m_priority_type == 1) // vaportra
{
if (pri_mask && (color >= pri_val))
continue;
if (!pri_mask && !(color >= pri_val))
continue;
draw = 1;
}
}
if (draw)
{
m_gfxdecode->gfx(m_gfxregion)->transpen(bitmap, cliprect,
code - y * incy,
color & col_mask,
flipx, flipy,
sx + (mult * x), sy + (mult * y), 0);
}
}
}
offs += 4;
if (offs >= m_ramsize / 2)
return;
}
}
}
/* this is used by the automat bootleg, it seems to have greatly simplified sprites compared to the real chip */
/* spriteram is twice the size tho! */
void deco_mxc06_device::draw_sprites_bootleg( bitmap_ind16 &bitmap, const rectangle &cliprect, UINT16* spriteram, int pri_mask, int pri_val, int col_mask )
{
int offs;
offs = 0;
while (offs < m_ramsize / 2)
{
int sx, sy, code, color, flipx, flipy;
code = spriteram[offs];
sy = 240-spriteram[offs + 1]; // 241- will align robocop with the ground but causes other issues too
sx = spriteram[offs + 2];
code |= (spriteram[offs + 3] &0x0f)<<8;
flipx = !(spriteram[offs + 3] &0x20);
flipy = (spriteram[offs + 3] &0x40);
color = (spriteram[offs + 0x400]&0xf0)>>4;
sx |= (spriteram[offs + 0x400]&0x01)<<8;
sx -= 16;
sx &=0x1ff;
sx -= 0x100;
m_gfxdecode->gfx(m_gfxregion)->transpen(bitmap,cliprect,
code,
color & col_mask,
flipx,flipy,
sx,sy,0);
offs += 4;
}
}
void deco_mxc06_device::device_start()
{
m_priority_type = 0;
}
void deco_mxc06_device::device_reset()
{
}
//-------------------------------------------------
// static_set_palette_tag: Set the tag of the
// palette device
//-------------------------------------------------
void deco_mxc06_device::static_set_palette_tag(device_t &device, const char *tag)
{
downcast<deco_mxc06_device &>(device).m_palette.set_tag(tag);
}
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