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/* BAC06 */
class deco_bac06_device : public device_t
{
public:
deco_bac06_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
static void set_gfx_region_wide(device_t &device, int region8x8, int region16x16, int wide);
void set_gfxregion(int region8x8, int region16x16) { m_gfxregion8x8 = region8x8; m_gfxregion16x16 = region16x16; };
UINT16* pf_data;
UINT16* pf_rowscroll, *pf_colscroll;
tilemap_t* pf8x8_tilemap[3];
tilemap_t* pf16x16_tilemap[3];
int tile_region;
void create_tilemaps(int region8x8,int region16x16);
UINT16 pf_control_0[8];
UINT16 pf_control_1[8];
void deco_bac06_pf_draw(running_machine &machine,bitmap_t *bitmap,const rectangle *cliprect,int flags,UINT16 penmask, UINT16 pencondition,UINT16 colprimask, UINT16 colpricondition);
void deco_bac06_pf_draw_bootleg(running_machine &machine,bitmap_t *bitmap,const rectangle *cliprect,int flags, int mode, int type);
UINT8 get_flip_state(void) { return pf_control_0[0]&0x80; };
void set_colmask(int data) { m_gfxcolmask = data; }
void set_bppmultmask( int mult, int mask ) { m_bppmult = mult; m_bppmask = mask; } // stadium hero has 3bpp tiles
UINT8 m_gfxcolmask;
int m_rambank; // external connection?
protected:
virtual void device_start();
virtual void device_reset();
UINT8 m_gfxregion8x8;
UINT8 m_gfxregion16x16;
int m_wide;
UINT8 m_bppmult;
UINT8 m_bppmask;
void custom_tilemap_draw(running_machine &machine,
bitmap_t *bitmap,
const rectangle *cliprect,
tilemap_t *tilemap_ptr,
const UINT16 *rowscroll_ptr,
const UINT16 *colscroll_ptr,
const UINT16 *control0,
const UINT16 *control1,
int flags,
UINT16 penmask, UINT16 pencondition,UINT16 colprimask, UINT16 colpricondition);
private:
};
/* 16-bit accessors */
WRITE16_DEVICE_HANDLER( deco_bac06_pf_control_0_w );
READ16_DEVICE_HANDLER( deco_bac06_pf_control_1_r );
WRITE16_DEVICE_HANDLER( deco_bac06_pf_control_1_w );
WRITE16_DEVICE_HANDLER( deco_bac06_pf_data_w );
READ16_DEVICE_HANDLER( deco_bac06_pf_data_r );
WRITE16_DEVICE_HANDLER( deco_bac06_pf_rowscroll_w );
READ16_DEVICE_HANDLER( deco_bac06_pf_rowscroll_r );
WRITE16_DEVICE_HANDLER( deco_bac06_pf_colscroll_w );
READ16_DEVICE_HANDLER( deco_bac06_pf_colscroll_r );
/* 8-bit accessors */
/* for dec8.c, pcktgal.c */
READ8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_r );
WRITE8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_w );
WRITE8_DEVICE_HANDLER( deco_bac06_pf_control0_8bit_w );
READ8_DEVICE_HANDLER( deco_bac06_pf_control1_8bit_r );
WRITE8_DEVICE_HANDLER( deco_bac06_pf_control1_8bit_w );
READ8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_r );
WRITE8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_w );
/* for hippodrm (dec0.c) and actfancr / triothep (H6280 based games)*/
WRITE8_DEVICE_HANDLER( deco_bac06_pf_control0_8bit_packed_w );
WRITE8_DEVICE_HANDLER( deco_bac06_pf_control1_8bit_swap_w );
READ8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_swap_r );
WRITE8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_swap_w );
READ8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_swap_r );
WRITE8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_swap_w );
extern const device_type DECO_BAC06;
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