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#include "emu.h"
#include "video/konicdev.h"
#include "includes/bottom9.h"
/***************************************************************************
Callbacks for the K052109
***************************************************************************/
void bottom9_tile_callback( running_machine &machine, int layer, int bank, int *code, int *color, int *flags, int *priority )
{
bottom9_state *state = machine.driver_data<bottom9_state>();
*code |= (*color & 0x3f) << 8;
*color = state->m_layer_colorbase[layer] + ((*color & 0xc0) >> 6);
}
/***************************************************************************
Callbacks for the K051960
***************************************************************************/
void bottom9_sprite_callback( running_machine &machine, int *code, int *color, int *priority, int *shadow )
{
/* bit 4 = priority over zoom (0 = have priority) */
/* bit 5 = priority over B (1 = have priority) */
bottom9_state *state = machine.driver_data<bottom9_state>();
*priority = (*color & 0x30) >> 4;
*color = state->m_sprite_colorbase + (*color & 0x0f);
}
/***************************************************************************
Callbacks for the K051316
***************************************************************************/
void bottom9_zoom_callback( running_machine &machine, int *code, int *color, int *flags )
{
bottom9_state *state = machine.driver_data<bottom9_state>();
*flags = (*color & 0x40) ? TILE_FLIPX : 0;
*code |= ((*color & 0x03) << 8);
*color = state->m_zoom_colorbase + ((*color & 0x3c) >> 2);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
VIDEO_START( bottom9 )
{
bottom9_state *state = machine.driver_data<bottom9_state>();
state->m_layer_colorbase[0] = 0; /* not used */
state->m_layer_colorbase[1] = 0;
state->m_layer_colorbase[2] = 16;
state->m_sprite_colorbase = 32;
state->m_zoom_colorbase = 48;
}
/***************************************************************************
Display refresh
***************************************************************************/
SCREEN_UPDATE( bottom9 )
{
bottom9_state *state = screen->machine().driver_data<bottom9_state>();
k052109_tilemap_update(state->m_k052109);
/* note: FIX layer is not used */
bitmap_fill(bitmap, cliprect, state->m_layer_colorbase[1]);
// if (state->m_video_enable)
{
k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 1, 1);
k051316_zoom_draw(state->m_k051316, bitmap, cliprect, 0, 0);
k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 0, 0);
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 2, 0, 0);
/* note that priority 3 is opposite to the basic layer priority! */
/* (it IS used, but hopefully has no effect) */
k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 2, 3);
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 1, 0, 0);
}
return 0;
}
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