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/***************************************************************************
video.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "emu.h"
#include "includes/bigevglf.h"
WRITE8_MEMBER(bigevglf_state::bigevglf_palette_w)
{
int color;
m_paletteram[offset] = data;
color = m_paletteram[offset & 0x3ff] | (m_paletteram[0x400 + (offset & 0x3ff)] << 8);
palette_set_color_rgb(machine(), offset & 0x3ff, pal4bit(color >> 4), pal4bit(color >> 0), pal4bit(color >> 8));
}
WRITE8_MEMBER(bigevglf_state::bigevglf_gfxcontrol_w)
{
/* bits used: 0,1,2,3
0 and 2 select plane,
1 and 3 select visible plane,
*/
m_plane_selected = ((data & 4) >> 1) | (data & 1);
m_plane_visible = ((data & 8) >> 2) | ((data & 2) >> 1);
}
WRITE8_MEMBER(bigevglf_state::bigevglf_vidram_addr_w)
{
m_vidram_bank = (data & 0xff) * 0x100;
}
WRITE8_MEMBER(bigevglf_state::bigevglf_vidram_w)
{
UINT32 x, y, o;
o = m_vidram_bank + offset;
m_vidram[o + 0x10000 * m_plane_selected] = data;
y = o >>8;
x = (o & 255);
m_tmp_bitmap[m_plane_selected].pix16(y, x) = data;
}
READ8_MEMBER(bigevglf_state::bigevglf_vidram_r)
{
return m_vidram[0x10000 * m_plane_selected + m_vidram_bank + offset];
}
void bigevglf_state::video_start()
{
machine().primary_screen->register_screen_bitmap(m_tmp_bitmap[0]);
machine().primary_screen->register_screen_bitmap(m_tmp_bitmap[1]);
machine().primary_screen->register_screen_bitmap(m_tmp_bitmap[2]);
machine().primary_screen->register_screen_bitmap(m_tmp_bitmap[3]);
save_item(NAME(m_tmp_bitmap[0]));
save_item(NAME(m_tmp_bitmap[1]));
save_item(NAME(m_tmp_bitmap[2]));
save_item(NAME(m_tmp_bitmap[3]));
m_vidram = auto_alloc_array(machine(), UINT8, 0x100 * 0x100 * 4);
save_pointer(NAME(m_vidram), 0x100 * 0x100 * 4);
}
static void draw_sprites( running_machine &machine, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
bigevglf_state *state = machine.driver_data<bigevglf_state>();
int i, j;
for (i = 0xc0-4; i >= 0; i-= 4)
{
int code, sx, sy;
code = state->m_spriteram2[i + 1];
sx = state->m_spriteram2[i + 3];
sy = 200 - state->m_spriteram2[i];
for (j = 0; j < 16; j++)
drawgfx_transpen(bitmap, cliprect, machine.gfx[0],
state->m_spriteram1[(code << 4) + j] + ((state->m_spriteram1[0x400 + (code << 4) + j] & 0xf) << 8),
state->m_spriteram2[i + 2] & 0xf,
0,0,
sx + ((j & 1) << 3), sy + ((j >> 1) << 3), 0);
}
}
UINT32 bigevglf_state::screen_update_bigevglf(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
copybitmap(bitmap, m_tmp_bitmap[m_plane_visible], 0, 0, 0, 0, cliprect);
draw_sprites(machine(), bitmap, cliprect);
return 0;
}
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