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// license:BSD-3-Clause
// copyright-holders:Olivier Galibert
// Williams Pinball Controller outputs control (solenoids, flashers, generic logic, global illumination, coin counter, cpu led)
#ifndef WPC_OUT_H
#define WPC_OUT_H
#define MCFG_WPC_OUT_ADD( _tag, _count ) \
MCFG_DEVICE_ADD( _tag, WPC_OUT, 0 ) \
downcast<wpc_out_device *>(device)->set_gi_count(_count);
class wpc_out_device : public device_t
{
public:
typedef delegate<bool (int, bool)> handler_t;
wpc_out_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
virtual ~wpc_out_device();
DECLARE_WRITE8_MEMBER(out_w);
DECLARE_WRITE8_MEMBER(out4_w); // fixed offset 4
DECLARE_WRITE8_MEMBER(gi_w);
DECLARE_WRITE8_MEMBER(led_w);
void set_names(const char *const *names);
void set_handler(handler_t cb);
void set_gi_count(int _count);
protected:
UINT8 state[6], gi;
bool first_after_led;
attotime previous_gi_update;
int gi_count;
UINT32 gi_time[5];
emu_timer *timer;
const char *const *names;
handler_t handler_cb;
void send_output(int sid, int state);
virtual void device_start();
virtual void device_reset();
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr);
void gi_update();
};
extern const device_type WPC_OUT;
#endif
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