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// license:BSD-3-Clause
// copyright-holders:Olivier Galibert
// Williams Pinball Controller lamp control
#ifndef MAME_MACHINE_WPC_LAMP_H
#define MAME_MACHINE_WPC_LAMP_H
#pragma once
#define MCFG_WPC_LAMP_ADD( _tag ) \
MCFG_DEVICE_ADD( _tag, WPC_LAMP, 0 )
class wpc_lamp_device : public device_t
{
public:
wpc_lamp_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
virtual ~wpc_lamp_device();
DECLARE_WRITE8_MEMBER(row_w);
DECLARE_WRITE8_MEMBER(col_w);
void set_names(const char *const *lamp_names);
protected:
uint8_t state[64];
uint8_t col, row;
emu_timer *timer;
const char *const *names;
virtual void device_start() override;
virtual void device_reset() override;
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
void update();
};
DECLARE_DEVICE_TYPE(WPC_LAMP, wpc_lamp_device)
#endif // MAME_MACHINE_WPC_LAMP_H
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