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/*************************************************************************
Yun Sung 8 Bit Games
*************************************************************************/
typedef struct _yunsung8_state yunsung8_state;
struct _yunsung8_state
{
/* memory pointers */
UINT8 * videoram;
/* video-related */
tilemap *tilemap_0, *tilemap_1;
UINT8 *videoram_0, *videoram_1;
int layers_ctrl;
int videobank;
/* misc */
int adpcm;
int toggle;
/* devices */
const device_config *audiocpu;
};
/*----------- defined in video/yunsung8.c -----------*/
WRITE8_HANDLER( yunsung8_videobank_w );
READ8_HANDLER ( yunsung8_videoram_r );
WRITE8_HANDLER( yunsung8_videoram_w );
WRITE8_HANDLER( yunsung8_flipscreen_w );
VIDEO_START( yunsung8 );
VIDEO_UPDATE( yunsung8 );
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