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/*************************************************************************
Yun Sung 16 Bit Games
*************************************************************************/
typedef struct _yunsun16_state yunsun16_state;
struct _yunsun16_state
{
/* memory pointers */
UINT16 * vram_0;
UINT16 * vram_1;
UINT16 * scrollram_0;
UINT16 * scrollram_1;
UINT16 * priorityram;
// UINT16 * paletteram; // currently this uses generic palette handling
UINT16 * spriteram;
size_t spriteram_size;
/* other video-related elements */
tilemap *tilemap_0, *tilemap_1;
int sprites_scrolldx, sprites_scrolldy;
/* devices */
const device_config *audiocpu;
};
/* defined in video/yunsun16.c */
WRITE16_HANDLER( yunsun16_vram_0_w );
WRITE16_HANDLER( yunsun16_vram_1_w );
VIDEO_START( yunsun16 );
VIDEO_UPDATE( yunsun16 );
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