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/*************************************************************************
Yun Sung 16 Bit Games
*************************************************************************/
class yunsun16_state : public driver_device
{
public:
yunsun16_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
UINT16 * m_vram_0;
UINT16 * m_vram_1;
UINT16 * m_scrollram_0;
UINT16 * m_scrollram_1;
UINT16 * m_priorityram;
// UINT16 * m_paletteram; // currently this uses generic palette handling
UINT16 * m_spriteram;
size_t m_spriteram_size;
/* other video-related elements */
tilemap_t *m_tilemap_0;
tilemap_t *m_tilemap_1;
int m_sprites_scrolldx;
int m_sprites_scrolldy;
/* devices */
device_t *m_audiocpu;
};
/*----------- defined in video/yunsun16.c -----------*/
WRITE16_HANDLER( yunsun16_vram_0_w );
WRITE16_HANDLER( yunsun16_vram_1_w );
VIDEO_START( yunsun16 );
SCREEN_UPDATE( yunsun16 );
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