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#include "sound/discrete.h"
class wiz_state : public driver_device
{
public:
wiz_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_videoram2(*this, "videoram2"),
m_colorram2(*this, "colorram2"),
m_attributesram2(*this, "attributesram2"),
m_spriteram2(*this, "spriteram2"),
m_videoram(*this, "videoram"),
m_attributesram(*this, "attributesram"),
m_spriteram(*this, "spriteram"),
m_sprite_bank(*this, "sprite_bank"),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_discrete(*this, "discrete"),
m_gfxdecode(*this, "gfxdecode") { }
int m_dsc0;
int m_dsc1;
required_shared_ptr<UINT8> m_videoram2;
required_shared_ptr<UINT8> m_colorram2;
required_shared_ptr<UINT8> m_attributesram2;
required_shared_ptr<UINT8> m_spriteram2;
required_shared_ptr<UINT8> m_videoram;
required_shared_ptr<UINT8> m_attributesram;
required_shared_ptr<UINT8> m_spriteram;
required_shared_ptr<UINT8> m_sprite_bank;
INT32 m_flipx;
INT32 m_flipy;
INT32 m_bgpen;
UINT8 m_char_bank[2];
UINT8 m_palbank[2];
int m_palette_bank;
UINT8 m_main_nmi_mask;
UINT8 m_sound_nmi_mask;
DECLARE_WRITE8_MEMBER(sound_command_w);
DECLARE_READ8_MEMBER(wiz_protection_r);
DECLARE_WRITE8_MEMBER(wiz_coin_counter_w);
DECLARE_WRITE8_MEMBER(wiz_main_nmi_mask_w);
DECLARE_WRITE8_MEMBER(wiz_sound_nmi_mask_w);
DECLARE_WRITE8_MEMBER(wiz_palettebank_w);
DECLARE_WRITE8_MEMBER(wiz_bgcolor_w);
DECLARE_WRITE8_MEMBER(wiz_char_bank_select_w);
DECLARE_WRITE8_MEMBER(wiz_flipx_w);
DECLARE_WRITE8_MEMBER(wiz_flipy_w);
DECLARE_DRIVER_INIT(wiz);
DECLARE_DRIVER_INIT(scion);
DECLARE_DRIVER_INIT(stinger);
virtual void machine_reset();
virtual void video_start();
DECLARE_PALETTE_INIT(wiz);
UINT32 screen_update_wiz(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_stinger(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_kungfut(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(wiz_vblank_interrupt);
INTERRUPT_GEN_MEMBER(wiz_sound_interrupt);
void draw_background(bitmap_ind16 &bitmap, const rectangle &cliprect, int bank, int colortype);
void draw_foreground(bitmap_ind16 &bitmap, const rectangle &cliprect, int colortype);
void draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect, UINT8* sprite_ram,int bank);
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
optional_device<discrete_device> m_discrete;
required_device<gfxdecode_device> m_gfxdecode;
};
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