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class usgames_state : public driver_device
{
public:
usgames_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT8 *m_videoram;
UINT8 *m_charram;
tilemap_t *m_tilemap;
};
/*----------- defined in video/usgames.c -----------*/
WRITE8_HANDLER( usgames_videoram_w );
WRITE8_HANDLER( usgames_charram_w );
VIDEO_START( usgames );
PALETTE_INIT( usgames );
SCREEN_UPDATE( usgames );
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