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/*************************************************************************
Atari Triple Hunt hardware
*************************************************************************/
#include "sound/discrete.h"
#include "sound/samples.h"
/* Discrete Sound Input Nodes */
#define TRIPLHNT_BEAR_ROAR_DATA NODE_01
#define TRIPLHNT_BEAR_EN NODE_02
#define TRIPLHNT_SHOT_DATA NODE_03
#define TRIPLHNT_SCREECH_EN NODE_04
#define TRIPLHNT_LAMP_EN NODE_05
/*----------- defined in drivers/triplhnt.c -----------*/
void triplhnt_set_collision(int data);
/*----------- defined in audio/triplhnt.c -----------*/
DISCRETE_SOUND_EXTERN( triplhnt );
extern const struct Samplesinterface triplhnt_samples_interface;
/*----------- defined in video/triplhnt.c -----------*/
VIDEO_START( triplhnt );
VIDEO_UPDATE( triplhnt );
extern UINT8* triplhnt_playfield_ram;
extern UINT8* triplhnt_vpos_ram;
extern UINT8* triplhnt_hpos_ram;
extern UINT8* triplhnt_code_ram;
extern UINT8* triplhnt_orga_ram;
extern int triplhnt_sprite_zoom;
extern int triplhnt_sprite_bank;
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