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/*************************************************************************
Atari Triple Hunt hardware
*************************************************************************/
#include "sound/discrete.h"
#include "sound/samples.h"
/* Discrete Sound Input Nodes */
#define TRIPLHNT_BEAR_ROAR_DATA NODE_01
#define TRIPLHNT_BEAR_EN NODE_02
#define TRIPLHNT_SHOT_DATA NODE_03
#define TRIPLHNT_SCREECH_EN NODE_04
#define TRIPLHNT_LAMP_EN NODE_05
class triplhnt_state : public driver_device
{
public:
triplhnt_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT8 m_cmos[16];
UINT8 m_da_latch;
UINT8 m_misc_flags;
UINT8 m_cmos_latch;
UINT8 m_hit_code;
UINT8* m_playfield_ram;
UINT8* m_vpos_ram;
UINT8* m_hpos_ram;
UINT8* m_code_ram;
UINT8* m_orga_ram;
int m_sprite_zoom;
int m_sprite_bank;
bitmap_t* m_helper;
tilemap_t* m_bg_tilemap;
};
/*----------- defined in drivers/triplhnt.c -----------*/
void triplhnt_set_collision(running_machine &machine, int data);
/*----------- defined in audio/triplhnt.c -----------*/
DISCRETE_SOUND_EXTERN( triplhnt );
extern const samples_interface triplhnt_samples_interface;
/*----------- defined in video/triplhnt.c -----------*/
VIDEO_START( triplhnt );
SCREEN_UPDATE( triplhnt );
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