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#include "sound/okim6295.h"
struct f2_tempsprite
{
int code, color;
int flipx, flipy;
int x, y;
int zoomx, zoomy;
int primask;
};
class taitof2_state : public driver_device
{
public:
taitof2_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_oki(*this, "oki") { }
/* memory pointers */
UINT16 * m_sprite_extension;
UINT16 * m_spriteram;
UINT16 * m_spriteram_buffered;
UINT16 * m_spriteram_delayed;
UINT16 * m_cchip2_ram; // for megablst only
// UINT16 * m_paletteram; // currently this uses generic palette handling
size_t m_spriteram_size;
size_t m_spriteext_size;
/* video-related */
struct f2_tempsprite *m_spritelist;
int m_sprite_type;
UINT16 m_spritebank[8];
// UINT16 m_spritebank_eof[8];
UINT16 m_spritebank_buffered[8];
INT32 m_sprites_disabled;
INT32 m_sprites_active_area;
INT32 m_sprites_master_scrollx;
INT32 m_sprites_master_scrolly;
/* remember flip status over frames because driftout can fail to set it */
INT32 m_sprites_flipscreen;
/* On the left hand screen edge (assuming horiz screen, no
screenflip: in screenflip it is the right hand edge etc.)
there may be 0-3 unwanted pixels in both tilemaps *and*
sprites. To erase this we use f2_hide_pixels (0 to +3). */
INT32 m_hide_pixels;
INT32 m_flip_hide_pixels; /* Different in some games */
INT32 m_pivot_xdisp; /* Needed in games with a pivot layer */
INT32 m_pivot_ydisp;
INT32 m_game;
UINT8 m_tilepri[6]; // todo - move into taitoic.c
UINT8 m_spritepri[6]; // todo - move into taitoic.c
UINT8 m_spriteblendmode; // todo - move into taitoic.c
int m_prepare_sprites;
/* misc */
INT32 m_mjnquest_input;
int m_last[2];
int m_nibble;
INT32 m_driveout_sound_latch;
INT32 m_oki_bank;
/* devices */
device_t *m_maincpu;
device_t *m_audiocpu;
optional_device<okim6295_device> m_oki;
device_t *m_tc0100scn;
device_t *m_tc0100scn_1;
device_t *m_tc0100scn_2;
device_t *m_tc0360pri;
device_t *m_tc0280grd;
device_t *m_tc0430grw;
device_t *m_tc0480scp;
};
/*----------- defined in video/taito_f2.c -----------*/
VIDEO_START( taitof2_default );
VIDEO_START( taitof2_quiz );
VIDEO_START( taitof2_finalb );
VIDEO_START( taitof2_megab );
VIDEO_START( taitof2_solfigtr );
VIDEO_START( taitof2_koshien );
VIDEO_START( taitof2_driftout );
VIDEO_START( taitof2_dondokod );
VIDEO_START( taitof2_thundfox );
VIDEO_START( taitof2_growl );
VIDEO_START( taitof2_yuyugogo );
VIDEO_START( taitof2_mjnquest );
VIDEO_START( taitof2_footchmp );
VIDEO_START( taitof2_hthero );
VIDEO_START( taitof2_ssi );
VIDEO_START( taitof2_gunfront );
VIDEO_START( taitof2_ninjak );
VIDEO_START( taitof2_pulirula );
VIDEO_START( taitof2_metalb );
VIDEO_START( taitof2_qzchikyu );
VIDEO_START( taitof2_yesnoj );
VIDEO_START( taitof2_deadconx );
VIDEO_START( taitof2_deadconxj );
VIDEO_START( taitof2_dinorex );
SCREEN_EOF( taitof2_no_buffer );
SCREEN_EOF( taitof2_full_buffer_delayed );
SCREEN_EOF( taitof2_partial_buffer_delayed );
SCREEN_EOF( taitof2_partial_buffer_delayed_thundfox );
SCREEN_EOF( taitof2_partial_buffer_delayed_qzchikyu );
SCREEN_UPDATE( taitof2 );
SCREEN_UPDATE( taitof2_pri );
SCREEN_UPDATE( taitof2_pri_roz );
SCREEN_UPDATE( taitof2_ssi );
SCREEN_UPDATE( taitof2_thundfox );
SCREEN_UPDATE( taitof2_deadconx );
SCREEN_UPDATE( taitof2_metalb );
SCREEN_UPDATE( taitof2_yesnoj );
WRITE16_HANDLER( taitof2_spritebank_w );
WRITE16_HANDLER( koshien_spritebank_w );
WRITE16_HANDLER( taitof2_sprite_extension_w );
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