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class stfight_state : public driver_device
{
public:
stfight_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) ,
m_text_char_ram(*this, "text_char_ram"),
m_text_attr_ram(*this, "text_attr_ram"),
m_vh_latch_ram(*this, "vh_latch_ram"),
m_sprite_ram(*this, "sprite_ram"){ }
required_shared_ptr<UINT8> m_text_char_ram;
required_shared_ptr<UINT8> m_text_attr_ram;
required_shared_ptr<UINT8> m_vh_latch_ram;
required_shared_ptr<UINT8> m_sprite_ram;
UINT8 *m_decrypt;
int m_adpcm_data_offs;
int m_adpcm_data_end;
int m_toggle;
UINT8 m_fm_data;
int m_coin_mech_latch[2];
int m_coin_mech_query_active;
int m_coin_mech_query;
tilemap_t *m_fg_tilemap;
tilemap_t *m_bg_tilemap;
tilemap_t *m_tx_tilemap;
int m_sprite_base;
DECLARE_READ8_MEMBER(stfight_dsw_r);
DECLARE_READ8_MEMBER(stfight_coin_r);
DECLARE_WRITE8_MEMBER(stfight_coin_w);
DECLARE_WRITE8_MEMBER(stfight_e800_w);
DECLARE_WRITE8_MEMBER(stfight_fm_w);
DECLARE_READ8_MEMBER(stfight_fm_r);
DECLARE_WRITE8_MEMBER(stfight_bank_w);
DECLARE_WRITE8_MEMBER(stfight_text_char_w);
DECLARE_WRITE8_MEMBER(stfight_text_attr_w);
DECLARE_WRITE8_MEMBER(stfight_sprite_bank_w);
DECLARE_WRITE8_MEMBER(stfight_vh_latch_w);
DECLARE_DRIVER_INIT(stfight);
DECLARE_DRIVER_INIT(empcity);
TILEMAP_MAPPER_MEMBER(fg_scan);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
TILEMAP_MAPPER_MEMBER(bg_scan);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_tx_tile_info);
virtual void machine_reset();
virtual void video_start();
virtual void palette_init();
UINT32 screen_update_stfight(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(stfight_vb_interrupt);
TIMER_CALLBACK_MEMBER(stfight_interrupt_1);
DECLARE_WRITE8_MEMBER(stfight_adpcm_control_w);
void set_pens();
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(stfight_adpcm_int);
};
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