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#include "video/bufsprite.h"
class srumbler_state : public driver_device
{
public:
srumbler_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this,"maincpu"),
m_spriteram(*this,"spriteram"),
m_backgroundram(*this, "backgroundram"),
m_foregroundram(*this, "foregroundram"){ }
required_device<cpu_device> m_maincpu;
required_device<buffered_spriteram8_device> m_spriteram;
required_shared_ptr<UINT8> m_backgroundram;
required_shared_ptr<UINT8> m_foregroundram;
tilemap_t *m_bg_tilemap;
tilemap_t *m_fg_tilemap;
int m_scroll[4];
DECLARE_WRITE8_MEMBER(srumbler_bankswitch_w);
DECLARE_WRITE8_MEMBER(srumbler_foreground_w);
DECLARE_WRITE8_MEMBER(srumbler_background_w);
DECLARE_WRITE8_MEMBER(srumbler_4009_w);
DECLARE_WRITE8_MEMBER(srumbler_scroll_w);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
virtual void machine_start();
virtual void video_start();
};
/*----------- defined in video/srumbler.c -----------*/
SCREEN_UPDATE_IND16( srumbler );
SCREEN_VBLANK( srumbler );
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