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#include "sound/discrete.h"
class sprint8_state : public driver_device
{
public:
sprint8_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) ,
m_video_ram(*this, "video_ram"),
m_pos_h_ram(*this, "pos_h_ram"),
m_pos_v_ram(*this, "pos_v_ram"),
m_pos_d_ram(*this, "pos_d_ram"),
m_team(*this, "team"){ }
int m_steer_dir[8];
int m_steer_flag[8];
int m_collision_reset;
int m_collision_index;
UINT8 m_dial[8];
required_shared_ptr<UINT8> m_video_ram;
required_shared_ptr<UINT8> m_pos_h_ram;
required_shared_ptr<UINT8> m_pos_v_ram;
required_shared_ptr<UINT8> m_pos_d_ram;
required_shared_ptr<UINT8> m_team;
tilemap_t* m_tilemap1;
tilemap_t* m_tilemap2;
bitmap_ind16 m_helper1;
bitmap_ind16 m_helper2;
DECLARE_READ8_MEMBER(sprint8_collision_r);
DECLARE_READ8_MEMBER(sprint8_input_r);
DECLARE_WRITE8_MEMBER(sprint8_lockout_w);
DECLARE_WRITE8_MEMBER(sprint8_int_reset_w);
DECLARE_WRITE8_MEMBER(sprint8_video_ram_w);
TILE_GET_INFO_MEMBER(get_tile_info1);
TILE_GET_INFO_MEMBER(get_tile_info2);
virtual void machine_reset();
virtual void video_start();
virtual void palette_init();
};
/*----------- defined in drivers/sprint8.c -----------*/
void sprint8_set_collision(running_machine &machine, int n);
/*----------- defined in video/sprint8.c -----------*/
SCREEN_VBLANK( sprint8 );
SCREEN_UPDATE_IND16( sprint8 );
/*----------- defined in audio/sprint8.c -----------*/
DISCRETE_SOUND_EXTERN( sprint8 );
WRITE8_DEVICE_HANDLER( sprint8_crash_w );
WRITE8_DEVICE_HANDLER( sprint8_screech_w );
WRITE8_DEVICE_HANDLER( sprint8_attract_w );
WRITE8_DEVICE_HANDLER( sprint8_motor_w );
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