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class splash_state : public driver_device
{
public:
splash_state(running_machine &machine, const driver_device_config_base &config)
: driver_device(machine, config) { }
UINT16 *vregs;
UINT16 *videoram;
UINT16 *spriteram;
UINT16 *pixelram;
UINT16 *bitmap_mode;
int bitmap_type;
int sprite_attr2_shift;
tilemap_t *bg_tilemap[2];
int adpcm_data;
int ret;
int vblank_irq, sound_irq;
int msm_data1, msm_data2;
int msm_toggle1, msm_toggle2;
int msm_source;
int snd_interrupt_enable1, snd_interrupt_enable2;
UINT16 *protdata;
};
/*----------- defined in video/splash.c -----------*/
WRITE16_HANDLER( splash_vram_w );
VIDEO_START( splash );
SCREEN_UPDATE( splash );
SCREEN_UPDATE( funystrp );
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