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class shootout_state : public driver_device
{
public:
shootout_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) ,
m_spriteram(*this, "spriteram"),
m_textram(*this, "textram"),
m_videoram(*this, "videoram"){ }
tilemap_t *m_background;
tilemap_t *m_foreground;
required_shared_ptr<UINT8> m_spriteram;
required_shared_ptr<UINT8> m_textram;
required_shared_ptr<UINT8> m_videoram;
int m_bFlicker;
DECLARE_WRITE8_MEMBER(shootout_bankswitch_w);
DECLARE_WRITE8_MEMBER(sound_cpu_command_w);
DECLARE_WRITE8_MEMBER(shootout_flipscreen_w);
DECLARE_WRITE8_MEMBER(shootout_coin_counter_w);
DECLARE_WRITE8_MEMBER(shootout_videoram_w);
DECLARE_WRITE8_MEMBER(shootout_textram_w);
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
DECLARE_DRIVER_INIT(shootouj);
DECLARE_DRIVER_INIT(shootout);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
virtual void video_start();
virtual void palette_init();
UINT32 screen_update_shootout(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_shootouj(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};
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