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path: root/src/mame/includes/shootout.h
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class shootout_state : public driver_device
{
public:
	shootout_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
		m_maincpu(*this, "maincpu"),
		m_audiocpu(*this, "audiocpu"),
		m_gfxdecode(*this, "gfxdecode"),
		m_palette(*this, "palette"),
		m_spriteram(*this, "spriteram"),
		m_textram(*this, "textram"),
		m_videoram(*this, "videoram")  { }

	required_device<cpu_device> m_maincpu;
	optional_device<cpu_device> m_audiocpu;
	required_device<gfxdecode_device> m_gfxdecode;
	required_device<palette_device> m_palette;

	required_shared_ptr<UINT8> m_spriteram;
	required_shared_ptr<UINT8> m_textram;
	required_shared_ptr<UINT8> m_videoram;

	tilemap_t *m_background;
	tilemap_t *m_foreground;
	int m_bFlicker;
	
	DECLARE_WRITE8_MEMBER(bankswitch_w);
	DECLARE_WRITE8_MEMBER(sound_cpu_command_w);
	DECLARE_WRITE8_MEMBER(flipscreen_w);
	DECLARE_WRITE8_MEMBER(coincounter_w);
	DECLARE_WRITE8_MEMBER(videoram_w);
	DECLARE_WRITE8_MEMBER(textram_w);

	DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
	
	DECLARE_DRIVER_INIT(shootout);
	virtual void video_start();
	DECLARE_PALETTE_INIT(shootout);
	
	TILE_GET_INFO_MEMBER(get_bg_tile_info);
	TILE_GET_INFO_MEMBER(get_fg_tile_info);
	
	UINT32 screen_update_shootout(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	UINT32 screen_update_shootouj(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int bank_bits );
};