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class shootout_state : public driver_device
{
public:
shootout_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
tilemap_t *m_background;
tilemap_t *m_foreground;
UINT8 *m_spriteram;
UINT8 *m_videoram;
UINT8 *m_textram;
int m_bFlicker;
};
/*----------- defined in video/shootout.c -----------*/
WRITE8_HANDLER( shootout_videoram_w );
WRITE8_HANDLER( shootout_textram_w );
PALETTE_INIT( shootout );
VIDEO_START( shootout );
SCREEN_UPDATE( shootout );
SCREEN_UPDATE( shootouj );
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