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path: root/src/mame/includes/sbasketb.h
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#include "sound/sn76496.h"

class sbasketb_state : public driver_device
{
public:
	sbasketb_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag) ,
		m_colorram(*this, "colorram"),
		m_videoram(*this, "videoram"),
		m_spriteram(*this, "spriteram"),
		m_palettebank(*this, "palettebank"),
		m_spriteram_select(*this, "spriteramsel"),
		m_scroll(*this, "scroll"),
		m_sn(*this, "snsnd")
	{ }

	/* memory pointers */
	required_shared_ptr<UINT8> m_colorram;
	required_shared_ptr<UINT8> m_videoram;
	required_shared_ptr<UINT8> m_spriteram;
	required_shared_ptr<UINT8> m_palettebank;
	required_shared_ptr<UINT8> m_spriteram_select;
	required_shared_ptr<UINT8> m_scroll;
	optional_device<sn76489_new_device> m_sn;

	/* video-related */
	tilemap_t  *m_bg_tilemap;

	UINT8    m_irq_mask;
	DECLARE_WRITE8_MEMBER(sbasketb_sh_irqtrigger_w);
	DECLARE_WRITE8_MEMBER(sbasketb_coin_counter_w);
	DECLARE_WRITE8_MEMBER(irq_mask_w);
	DECLARE_WRITE8_MEMBER(sbasketb_videoram_w);
	DECLARE_WRITE8_MEMBER(sbasketb_colorram_w);
	DECLARE_WRITE8_MEMBER(sbasketb_flipscreen_w);
	DECLARE_DRIVER_INIT(sbasketb);

	UINT8 m_SN76496_latch;
	DECLARE_WRITE8_MEMBER( konami_SN76496_latch_w ) { m_SN76496_latch = data; };
	DECLARE_WRITE8_MEMBER( konami_SN76496_w ) { m_sn->write(space, offset, m_SN76496_latch); };
	TILE_GET_INFO_MEMBER(get_bg_tile_info);
	virtual void video_start();
	virtual void palette_init();
	UINT32 screen_update_sbasketb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	INTERRUPT_GEN_MEMBER(vblank_irq);
};