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/*************************************************************************
Pinball Action
*************************************************************************/
class pbaction_state
{
public:
static void *alloc(running_machine &machine) { return auto_alloc_clear(&machine, pbaction_state(machine)); }
pbaction_state(running_machine &machine) { }
/* memory pointers */
UINT8 * videoram;
UINT8 * videoram2;
UINT8 * colorram;
UINT8 * colorram2;
UINT8 * work_ram;
UINT8 * spriteram;
// UINT8 * paletteram; // currently this uses generic palette handling
size_t spriteram_size;
/* video-related */
tilemap_t *bg_tilemap, *fg_tilemap;
int scroll;
/* devices */
running_device *maincpu;
running_device *audiocpu;
};
/*----------- defined in video/pbaction.c -----------*/
extern WRITE8_HANDLER( pbaction_videoram_w );
extern WRITE8_HANDLER( pbaction_colorram_w );
extern WRITE8_HANDLER( pbaction_videoram2_w );
extern WRITE8_HANDLER( pbaction_colorram2_w );
extern WRITE8_HANDLER( pbaction_flipscreen_w );
extern WRITE8_HANDLER( pbaction_scroll_w );
extern VIDEO_START( pbaction );
extern VIDEO_UPDATE( pbaction );
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