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// license:BSD-3-Clause
// copyright-holders:Ernesto Corvi
#include "sound/namco.h"
class pacland_state : public driver_device
{
public:
pacland_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_mcu(*this, "mcu"),
m_cus30(*this, "namco"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_videoram(*this, "videoram"),
m_videoram2(*this, "videoram2"),
m_spriteram(*this, "spriteram") { }
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_mcu;
required_device<namco_cus30_device> m_cus30;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_shared_ptr<UINT8> m_videoram;
required_shared_ptr<UINT8> m_videoram2;
required_shared_ptr<UINT8> m_spriteram;
UINT8 m_palette_bank;
const UINT8 *m_color_prom;
tilemap_t *m_bg_tilemap;
tilemap_t *m_fg_tilemap;
bitmap_ind16 m_fg_bitmap;
std::unique_ptr<UINT32[]> m_transmask[3];
UINT16 m_scroll0;
UINT16 m_scroll1;
UINT8 m_main_irq_mask;
UINT8 m_mcu_irq_mask;
DECLARE_WRITE8_MEMBER(subreset_w);
DECLARE_WRITE8_MEMBER(flipscreen_w);
DECLARE_READ8_MEMBER(input_r);
DECLARE_WRITE8_MEMBER(coin_w);
DECLARE_WRITE8_MEMBER(led_w);
DECLARE_WRITE8_MEMBER(irq_1_ctrl_w);
DECLARE_WRITE8_MEMBER(irq_2_ctrl_w);
DECLARE_READ8_MEMBER(readFF);
DECLARE_WRITE8_MEMBER(videoram_w);
DECLARE_WRITE8_MEMBER(videoram2_w);
DECLARE_WRITE8_MEMBER(scroll0_w);
DECLARE_WRITE8_MEMBER(scroll1_w);
DECLARE_WRITE8_MEMBER(bankswitch_w);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
virtual void machine_start() override;
virtual void video_start() override;
DECLARE_PALETTE_INIT(pacland);
INTERRUPT_GEN_MEMBER(main_vblank_irq);
INTERRUPT_GEN_MEMBER(mcu_vblank_irq);
UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void switch_palette();
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flip, int whichmask);
void draw_fg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int priority );
};
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