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// license:BSD-3-Clause
// copyright-holders:K.Wilkins
/***************************************************************************

  namcos2.h

  Common functions & declarations for the Namco System 2 driver

***************************************************************************/

#include "machine/namco_c139.h"
#include "machine/namco_c148.h"
#include "machine/timer.h"
#include "video/c45.h"

#include "cpu/m6502/m3745x.h"
#include "screen.h"

/* CPU reference numbers */

#define CPU_MASTER  0
#define CPU_SLAVE   1
#define CPU_SOUND   2
#define CPU_MCU     3
#define CPU_GPU     5


/*********************************************/
/* IF GAME SPECIFIC HACKS ARE REQUIRED THEN  */
/* USE THE m_gametype MEMBER TO FIND */
/* OUT WHAT GAME IS RUNNING                  */
/*********************************************/

enum
{
	/* Namco System 2 */
	NAMCOS2_ASSAULT = 0x1000,
	NAMCOS2_ASSAULT_JP,
	NAMCOS2_ASSAULT_PLUS,
	NAMCOS2_BUBBLE_TROUBLE,
	NAMCOS2_BURNING_FORCE,
	NAMCOS2_COSMO_GANG,
	NAMCOS2_COSMO_GANG_US,
	NAMCOS2_DIRT_FOX,
	NAMCOS2_DIRT_FOX_JP,
	NAMCOS2_DRAGON_SABER,
	NAMCOS2_FINAL_LAP,
	NAMCOS2_FINAL_LAP_2,
	NAMCOS2_FINAL_LAP_3,
	NAMCOS2_FINEST_HOUR,
	NAMCOS2_FOUR_TRAX,
	NAMCOS2_GOLLY_GHOST,
	NAMCOS2_LUCKY_AND_WILD,
	NAMCOS2_MARVEL_LAND,
	NAMCOS2_METAL_HAWK,
	NAMCOS2_MIRAI_NINJA,
	NAMCOS2_ORDYNE,
	NAMCOS2_PHELIOS,
	NAMCOS2_ROLLING_THUNDER_2,
	NAMCOS2_STEEL_GUNNER,
	NAMCOS2_STEEL_GUNNER_2,
	NAMCOS2_SUPER_WSTADIUM,
	NAMCOS2_SUPER_WSTADIUM_92,
	NAMCOS2_SUPER_WSTADIUM_92T,
	NAMCOS2_SUPER_WSTADIUM_93,
	NAMCOS2_SUZUKA_8_HOURS,
	NAMCOS2_SUZUKA_8_HOURS_2,
	NAMCOS2_VALKYRIE,
	NAMCOS2_KYUUKAI_DOUCHUUKI,

	/* Namco System21 */
	NAMCOS21_AIRCOMBAT,
	NAMCOS21_STARBLADE,
	NAMCOS21_CYBERSLED,
	NAMCOS21_SOLVALOU,
	NAMCOS21_WINRUN91,
	NAMCOS21_DRIVERS_EYES,

	/* Namco NB1 */
	NAMCONB1_NEBULRAY,
	NAMCONB1_GUNBULET,
	NAMCONB1_GSLGR94U,
	NAMCONB1_GSLGR94J,
	NAMCONB1_SWS95,
	NAMCONB1_SWS96,
	NAMCONB1_SWS97,
	NAMCONB1_VSHOOT,

	/* Namco NB2 */
	NAMCONB2_OUTFOXIES,
	NAMCONB2_MACH_BREAKERS,

	/* Namco System FL */
	NAMCOFL_SPEED_RACER,
	NAMCOFL_FINAL_LAP_R
};

// fix me -- most of this should be devices eventually
class namcos2_shared_state : public driver_device
{
public:
	namcos2_shared_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
			m_dspmaster(*this, "dspmaster"),
			m_dspslave(*this, "dspslave"),
			m_c68(*this, "c68"),
			m_master_intc(*this, "master_intc"),
			m_slave_intc(*this, "slave_intc"),
			m_sci(*this, "sci"),
			m_gpu(*this, "gpu"),
			m_gametype(0),
			m_c169_roz_videoram(*this, "rozvideoram", 0),
			m_c169_roz_gfxbank(0),
			m_c169_roz_mask(nullptr),
			m_c355_obj_gfxbank(0),
			m_c355_obj_palxor(0),
			m_maincpu(*this, "maincpu"),
			m_audiocpu(*this, "audiocpu"),
			m_slave(*this, "slave"),
			m_mcu(*this, "mcu"),
			m_gfxdecode(*this, "gfxdecode"),
		m_screen(*this, "screen"),
		m_palette(*this, "palette") { }

	optional_device<cpu_device> m_dspmaster;
	optional_device<cpu_device> m_dspslave;
	optional_device<m37450_device> m_c68;
	optional_device<namco_c148_device> m_master_intc;
	optional_device<namco_c148_device> m_slave_intc;
	optional_device<namco_c139_device> m_sci;
	optional_device<cpu_device> m_gpu; //to be moved to namco21_state after disentangling

	// game type helpers
	bool is_system21();
	int m_gametype;

	int m_mcu_analog_ctrl;
	int m_mcu_analog_data;
	int m_mcu_analog_complete;
	std::unique_ptr<uint8_t[]> m_eeprom;

	DECLARE_WRITE8_MEMBER(sound_reset_w);
	DECLARE_WRITE8_MEMBER(system_reset_w);
	void reset_all_subcpus(int state);

	TIMER_DEVICE_CALLBACK_MEMBER(screen_scanline);

	// C123 Tilemap Emulation
	// TODO: merge with namcos1.cpp implementation and convert to device
public:
	DECLARE_WRITE16_MEMBER( c123_tilemap_videoram_w );
	DECLARE_READ16_MEMBER( c123_tilemap_videoram_r );
	DECLARE_WRITE16_MEMBER( c123_tilemap_control_w );
	DECLARE_READ16_MEMBER( c123_tilemap_control_r );
	TILE_GET_INFO_MEMBER( get_tile_info0 );
	TILE_GET_INFO_MEMBER( get_tile_info1 );
	TILE_GET_INFO_MEMBER( get_tile_info2 );
	TILE_GET_INFO_MEMBER( get_tile_info3 );
	TILE_GET_INFO_MEMBER( get_tile_info4 );
	TILE_GET_INFO_MEMBER( get_tile_info5 );
	typedef delegate<void (uint16_t, int*, int*)> c123_tilemap_delegate;
	void c123_tilemap_init(int gfxbank, void *pMaskROM, c123_tilemap_delegate tilemap_cb);
	void c123_tilemap_invalidate(void);
	void c123_tilemap_draw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int pri);
	void c123_SetTilemapVideoram(int offset, uint16_t newword);
	void c123_SetTilemapControl(int offset, uint16_t newword);

	struct c123_mTilemapInfo
	{
		uint16_t control[0x40/2];
		/**
		 * [0x1] 0x02/2 tilemap#0.scrollx
		 * [0x3] 0x06/2 tilemap#0.scrolly
		 * [0x5] 0x0a/2 tilemap#1.scrollx
		 * [0x7] 0x0e/2 tilemap#1.scrolly
		 * [0x9] 0x12/2 tilemap#2.scrollx
		 * [0xb] 0x16/2 tilemap#2.scrolly
		 * [0xd] 0x1a/2 tilemap#3.scrollx
		 * [0xf] 0x1e/2 tilemap#3.scrolly
		 * 0x20/2 priority
		 * 0x30/2 color
		 */
		tilemap_t *tmap[6];
		std::unique_ptr<uint16_t[]> videoram;
		int gfxbank;
		uint8_t *maskBaseAddr;
		c123_tilemap_delegate cb;
	};

	c123_mTilemapInfo m_c123_TilemapInfo;

	// C169 ROZ Layer Emulation
public:
	void c169_roz_init(int gfxbank, const char *maskregion);
	void c169_roz_draw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int pri);
	DECLARE_READ16_MEMBER( c169_roz_control_r );
	DECLARE_WRITE16_MEMBER( c169_roz_control_w );
	DECLARE_READ16_MEMBER( c169_roz_bank_r );
	DECLARE_WRITE16_MEMBER( c169_roz_bank_w );
	DECLARE_READ16_MEMBER( c169_roz_videoram_r );
	DECLARE_WRITE16_MEMBER( c169_roz_videoram_w );

protected:
	struct roz_parameters
	{
		uint32_t left, top, size;
		uint32_t startx, starty;
		int incxx, incxy, incyx, incyy;
		int color, priority;
	};
	void c169_roz_unpack_params(const uint16_t *source, roz_parameters &params);
	void c169_roz_draw_helper(screen_device &screen, bitmap_ind16 &bitmap, tilemap_t &tmap, const rectangle &clip, const roz_parameters &params);
	void c169_roz_draw_scanline(screen_device &screen, bitmap_ind16 &bitmap, int line, int which, int pri, const rectangle &cliprect);
	void c169_roz_get_info(tile_data &tileinfo, int tile_index, int which);
	TILE_GET_INFO_MEMBER( c169_roz_get_info0 );
	TILE_GET_INFO_MEMBER( c169_roz_get_info1 );
	TILEMAP_MAPPER_MEMBER( c169_roz_mapper );

	static const int ROZ_TILEMAP_COUNT = 2;
	tilemap_t *m_c169_roz_tilemap[ROZ_TILEMAP_COUNT];
	uint16_t m_c169_roz_bank[0x10/2];
	uint16_t m_c169_roz_control[0x20/2];
	optional_shared_ptr<uint16_t> m_c169_roz_videoram;
	int m_c169_roz_gfxbank;
	uint8_t *m_c169_roz_mask;

	// C355 Motion Object Emulation
public:
	typedef delegate<int (int)> c355_obj_code2tile_delegate;
	// for pal_xor, supply either 0x0 (normal) or 0xf (palette mapping reversed)
	void c355_obj_init(int gfxbank, int pal_xor, c355_obj_code2tile_delegate code2tile);
	int c355_obj_default_code2tile(int code);
	void c355_obj_draw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int pri);
	void c355_obj_draw(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int pri);
	DECLARE_READ16_MEMBER( c355_obj_ram_r );
	DECLARE_WRITE16_MEMBER( c355_obj_ram_w );
	DECLARE_READ16_MEMBER( c355_obj_position_r );
	DECLARE_WRITE16_MEMBER( c355_obj_position_w );
	DECLARE_MACHINE_START(namcos2);
	DECLARE_MACHINE_RESET(namcos2);
protected:
	// C355 Motion Object internals
	template<class _BitmapClass>
	void c355_obj_draw_sprite(screen_device &screen, _BitmapClass &bitmap, const rectangle &cliprect, const uint16_t *pSource, int pri, int zpos);
	template<class _BitmapClass>
	void c355_obj_draw_list(screen_device &screen, _BitmapClass &bitmap, const rectangle &cliprect, int pri, const uint16_t *pSpriteList16, const uint16_t *pSpriteTable);

	c355_obj_code2tile_delegate m_c355_obj_code2tile;
	int m_c355_obj_gfxbank;
	int m_c355_obj_palxor;
	uint16_t m_c355_obj_position[4];
	uint16_t m_c355_obj_ram[0x20000/2];

	uint8_t m_player_mux;
	inline void namcoic_get_tile_info(tile_data &tileinfo,int tile_index,uint16_t *vram);

public:
	// general
	void zdrawgfxzoom(screen_device &screen, bitmap_ind16 &dest_bmp, const rectangle &clip, gfx_element *gfx, uint32_t code, uint32_t color, int flipx, int flipy, int sx, int sy, int scalex, int scaley, int zpos);
	void zdrawgfxzoom(screen_device &screen, bitmap_rgb32 &dest_bmp, const rectangle &clip, gfx_element *gfx, uint32_t code, uint32_t color, int flipx, int flipy, int sx, int sy, int scalex, int scaley, int zpos);

	DECLARE_WRITE8_MEMBER( namcos2_68k_eeprom_w );
	DECLARE_READ8_MEMBER( namcos2_68k_eeprom_r );

	DECLARE_WRITE8_MEMBER( namcos2_mcu_port_d_w );
	DECLARE_READ8_MEMBER( namcos2_mcu_port_d_r );
	DECLARE_WRITE8_MEMBER( namcos2_mcu_analog_ctrl_w );
	DECLARE_READ8_MEMBER( namcos2_mcu_analog_ctrl_r );
	DECLARE_WRITE8_MEMBER( namcos2_mcu_analog_port_w );
	DECLARE_READ8_MEMBER( namcos2_mcu_analog_port_r );
	DECLARE_WRITE8_MEMBER( namcos2_sound_bankselect_w );

	required_device<cpu_device> m_maincpu;
	optional_device<cpu_device> m_audiocpu;
	optional_device<cpu_device> m_slave;
	optional_device<cpu_device> m_mcu;
	required_device<gfxdecode_device> m_gfxdecode;
	optional_device<screen_device> m_screen;
	required_device<palette_device> m_palette;
};

class namcos2_state : public namcos2_shared_state
{
public:
	namcos2_state(const machine_config &mconfig, device_type type, const char *tag)
		: namcos2_shared_state(mconfig, type, tag),
			m_dpram(*this, "dpram"),
			m_paletteram(*this, "paletteram"),
			m_spriteram(*this, "spriteram"),
			m_rozram(*this, "rozram"),
			m_roz_ctrl(*this, "rozctrl"),
			m_c45_road(*this, "c45_road")
	{ }

	DECLARE_READ8_MEMBER(c68_p5_r);
	DECLARE_WRITE8_MEMBER(c68_p3_w);
	DECLARE_READ16_MEMBER(dpram_word_r);
	DECLARE_WRITE16_MEMBER(dpram_word_w);
	DECLARE_READ8_MEMBER(dpram_byte_r);
	DECLARE_WRITE8_MEMBER(dpram_byte_w);
	DECLARE_READ8_MEMBER(ack_mcu_vbl_r);
	void init_cosmogng();
	void init_sgunner2();
	void init_kyukaidk();
	void init_bubbletr();
	void init_suzuk8h2();
	void init_burnforc();
	void init_gollygho();
	void init_rthun2j();
	void init_sws();
	void init_finehour();
	void init_finallap();
	void init_dirtfoxj();
	void init_marvlanj();
	void init_sws92();
	void init_dsaber();
	void init_assault();
	void init_mirninja();
	void init_finalap2();
	void init_valkyrie();
	void init_fourtrax();
	void init_finalap3();
	void init_luckywld();
	void init_assaultj();
	void init_dsaberj();
	void init_suzuka8h();
	void init_phelios();
	void init_sws93();
	void init_metlhawk();
	void init_sws92g();
	void init_assaultp_hack();
	void init_assaultp();
	void init_ordyne();
	void init_marvland();
	void init_rthun2();

	virtual void video_start() override;
	void video_start_finallap();
	void video_start_luckywld();
	void video_start_metlhawk();
	void video_start_sgunner();

	uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	uint32_t screen_update_finallap(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	uint32_t screen_update_luckywld(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	uint32_t screen_update_metlhawk(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	uint32_t screen_update_sgunner(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);

	TILE_GET_INFO_MEMBER( roz_tile_info );

	DECLARE_READ16_MEMBER( paletteram_word_r );
	DECLARE_WRITE16_MEMBER( paletteram_word_w );
	DECLARE_WRITE16_MEMBER( rozram_word_w );
	DECLARE_READ16_MEMBER( gfx_ctrl_r );
	DECLARE_WRITE16_MEMBER( gfx_ctrl_w );

	void draw_sprite_init();
	void update_palette();
	void apply_clip( rectangle &clip, const rectangle &cliprect );
	void draw_roz(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int pri, int control );
	void draw_sprites_metalhawk(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int pri );
	uint16_t get_palette_register( int which );

	int get_pos_irq_scanline() { return (get_palette_register(5) - 32) & 0xff; }
	TIMER_DEVICE_CALLBACK_MEMBER(screen_scanline);

	required_shared_ptr<uint8_t> m_dpram; /* 2Kx8 */
	required_shared_ptr<uint16_t> m_paletteram;
	optional_shared_ptr<uint16_t> m_spriteram;
	optional_shared_ptr<uint16_t> m_rozram;
	optional_shared_ptr<uint16_t> m_roz_ctrl;
	tilemap_t *m_tilemap_roz;
	uint16_t m_gfx_ctrl;
	uint16_t m_serial_comms_ctrl[0x8];
	unsigned m_finallap_prot_count;
	int m_sendval;

	optional_device<namco_c45_road_device> m_c45_road;

	DECLARE_READ16_MEMBER( namcos2_68k_key_r );
	DECLARE_WRITE16_MEMBER( namcos2_68k_key_w );
	DECLARE_READ16_MEMBER( namcos2_finallap_prot_r );
	void GollyGhostUpdateLED_c4( int data );
	void GollyGhostUpdateLED_c6( int data );
	void GollyGhostUpdateLED_c8( int data );
	void GollyGhostUpdateLED_ca( int data );
	void GollyGhostUpdateDiorama_c0( int data );
	void TilemapCB(uint16_t code, int *tile, int *mask);

	void configure_c148_standard(machine_config &config);
	void metlhawk(machine_config &config);
	void gollygho(machine_config &config);
	void assaultp(machine_config &config);
	void sgunner2(machine_config &config);
	void base2(machine_config &config);
	void finallap(machine_config &config);
	void luckywld(machine_config &config);
	void base3(machine_config &config);
	void sgunner(machine_config &config);
	void base(machine_config &config);
	void c68_default_am(address_map &map);
	void common_default_am(address_map &map);
	void common_finallap_am(address_map &map);
	void common_luckywld_am(address_map &map);
	void common_metlhawk_am(address_map &map);
	void common_sgunner_am(address_map &map);
	void master_default_am(address_map &map);
	void master_finallap_am(address_map &map);
	void master_luckywld_am(address_map &map);
	void master_metlhawk_am(address_map &map);
	void master_sgunner_am(address_map &map);
	void mcu_default_am(address_map &map);
	void namcos2_68k_default_cpu_board_am(address_map &map);
	void slave_default_am(address_map &map);
	void slave_finallap_am(address_map &map);
	void slave_luckywld_am(address_map &map);
	void slave_metlhawk_am(address_map &map);
	void slave_sgunner_am(address_map &map);
	void sound_default_am(address_map &map);
};

/*----------- defined in video/namcos2.c -----------*/

#define NAMCOS21_NUM_COLORS 0x8000

/**************************************************************/
/*  ROZ - Rotate & Zoom memory function handlers              */
/**************************************************************/

/*----------- defined in machine/namcos2.c -----------*/

extern void (*namcos2_kickstart)(running_machine &machine, int internal);


/**************************************************************/
/* Non-shared memory custom IO device - IRQ/Inputs/Outputs   */
/**************************************************************/

#define NAMCOS2_C148_0          0       /* 0x1c0000 */
#define NAMCOS2_C148_1          1       /* 0x1c2000 */
#define NAMCOS2_C148_2          2       /* 0x1c4000 */
#define NAMCOS2_C148_CPUIRQ     3       /* 0x1c6000 */
#define NAMCOS2_C148_EXIRQ      4       /* 0x1c8000 */
#define NAMCOS2_C148_POSIRQ     5       /* 0x1ca000 */
#define NAMCOS2_C148_SERIRQ     6       /* 0x1cc000 */
#define NAMCOS2_C148_VBLANKIRQ  7       /* 0x1ce000 */

/**************************************************************/
/* MASTER CPU RAM MEMORY                                      */
/**************************************************************/

#define NAMCOS2_68K_MASTER_RAM  "bank3"

/**************************************************************/
/* SLAVE CPU RAM MEMORY                                       */
/**************************************************************/

#define NAMCOS2_68K_SLAVE_RAM   "bank4"

/**************************************************************/
/*                                                            */
/**************************************************************/
#define BANKED_SOUND_ROM        "bank6"

/**************************************************************/
/* Sound CPU support handlers - 6809                          */
/**************************************************************/