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path: root/src/mame/includes/mw8080bw.h
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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Tormod Tjaberg, Mirko Buffoni,Lee Taylor, Valerio Verrando, Zsolt Vasvari
// thanks-to:Michael Strutts, Marco Cassili
/***************************************************************************

    Midway 8080-based black and white hardware

****************************************************************************/

#include "machine/mb14241.h"
#include "machine/timer.h"
#include "machine/watchdog.h"
#include "sound/discrete.h"
#include "sound/sn76477.h"
#include "sound/samples.h"
#include "screen.h"


#define MW8080BW_MASTER_CLOCK             (19968000.0)
#define MW8080BW_CPU_CLOCK                (MW8080BW_MASTER_CLOCK / 10)
#define MW8080BW_PIXEL_CLOCK              (MW8080BW_MASTER_CLOCK / 4)
#define MW8080BW_HTOTAL                   (0x140)
#define MW8080BW_HBEND                    (0x000)
#define MW8080BW_HBSTART                  (0x100)
#define MW8080BW_VTOTAL                   (0x106)
#define MW8080BW_VBEND                    (0x000)
#define MW8080BW_VBSTART                  (0x0e0)
#define MW8080BW_VCOUNTER_START_NO_VBLANK (0x020)
#define MW8080BW_VCOUNTER_START_VBLANK    (0x0da)
#define MW8080BW_INT_TRIGGER_COUNT_1      (0x080)
#define MW8080BW_INT_TRIGGER_VBLANK_1     (0)
#define MW8080BW_INT_TRIGGER_COUNT_2      MW8080BW_VCOUNTER_START_VBLANK
#define MW8080BW_INT_TRIGGER_VBLANK_2     (1)
#define MW8080BW_60HZ                     (MW8080BW_PIXEL_CLOCK / MW8080BW_HTOTAL / MW8080BW_VTOTAL)

/* +4 is added to HBSTART because the hardware displays that many pixels after
   setting HBLANK */
#define MW8080BW_HPIXCOUNT                (MW8080BW_HBSTART + 4)


class mw8080bw_state : public driver_device
{
public:
	mw8080bw_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
		m_maincpu(*this,"maincpu"),
		m_mb14241(*this,"mb14241"),
		m_watchdog(*this, "watchdog"),
		m_main_ram(*this, "main_ram"),
		m_colorram(*this, "colorram"),
		m_colorram2(*this, "colorram2"),
		m_discrete(*this, "discrete"),
		m_samples(*this, "samples"),
		m_samples1(*this, "samples1"),
		m_samples2(*this, "samples2"),
		m_sn1(*this, "sn1"),
		m_sn2(*this, "sn2"),
		m_sn(*this, "snsnd"),
		m_screen(*this, "screen")
	{ }

	/* device/memory pointers */
	required_device<cpu_device> m_maincpu;
	optional_device<mb14241_device> m_mb14241;
	optional_device<watchdog_timer_device> m_watchdog;
	required_shared_ptr<uint8_t> m_main_ram;
	optional_shared_ptr<uint8_t> m_colorram;
	optional_shared_ptr<uint8_t> m_colorram2;
	optional_device<discrete_device> m_discrete;

	/* sound-related */
	uint8_t       m_port_1_last;
	uint8_t       m_port_2_last;
	uint8_t       m_port_1_last_extra;
	uint8_t       m_port_2_last_extra;
	uint8_t       m_port_3_last_extra;

	/* misc game specific */
	uint16_t      m_phantom2_cloud_counter;
	uint8_t       m_flip_screen;
	uint8_t       m_rev_shift_res;
	uint8_t       m_maze_tone_timing_state;   /* output of IC C1, pin 5 */
	uint8_t       m_desertgun_controller_select;
	uint8_t       m_clowns_controller_select;

	uint8_t       m_spcenctr_strobe_state;
	uint8_t       m_spcenctr_trench_width;
	uint8_t       m_spcenctr_trench_center;
	uint8_t       m_spcenctr_trench_slope[16];  /* 16x4 bit RAM */
	uint8_t       m_spcenctr_bright_control;
	uint8_t       m_spcenctr_brightness;

	std::unique_ptr<uint8_t[]> m_scattered_colorram;
	std::unique_ptr<uint8_t[]> m_scattered_colorram2;

	/* timers */
	emu_timer   *m_interrupt_timer;
	emu_timer   *m_maze_tone_timer;

	/* other devices */
	optional_device<samples_device> m_samples;
	optional_device<samples_device> m_samples1;
	optional_device<samples_device> m_samples2;
	optional_device<sn76477_device> m_sn1;
	optional_device<sn76477_device> m_sn2;
	optional_device<sn76477_device> m_sn;
	required_device<screen_device> m_screen;

	DECLARE_READ8_MEMBER(mw8080bw_shift_result_rev_r);
	DECLARE_READ8_MEMBER(mw8080bw_reversable_shift_result_r);
	DECLARE_WRITE8_MEMBER(mw8080bw_reversable_shift_count_w);
	DECLARE_WRITE8_MEMBER(seawolf_explosion_lamp_w);
	DECLARE_WRITE8_MEMBER(seawolf_periscope_lamp_w);
	DECLARE_WRITE8_MEMBER(gunfight_io_w);
	DECLARE_WRITE8_MEMBER(tornbase_io_w);
	DECLARE_WRITE8_MEMBER(maze_coin_counter_w);
	DECLARE_WRITE8_MEMBER(maze_io_w);
	DECLARE_WRITE8_MEMBER(checkmat_io_w);
	DECLARE_WRITE8_MEMBER(spcenctr_io_w);
	DECLARE_READ8_MEMBER(bowler_shift_result_r);
	DECLARE_WRITE8_MEMBER(bowler_lights_1_w);
	DECLARE_WRITE8_MEMBER(bowler_lights_2_w);
	DECLARE_CUSTOM_INPUT_MEMBER(seawolf_erase_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(tornbase_hit_left_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(tornbase_hit_right_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(tornbase_pitch_left_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(tornbase_pitch_right_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(tornbase_score_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(desertgu_gun_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(desertgu_dip_sw_0_1_r);
	DECLARE_CUSTOM_INPUT_MEMBER(dplay_pitch_left_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(dplay_pitch_right_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(clowns_controller_r);
	DECLARE_CUSTOM_INPUT_MEMBER(invaders_coin_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(invaders_sw6_sw7_r);
	DECLARE_CUSTOM_INPUT_MEMBER(invaders_sw5_r);
	DECLARE_CUSTOM_INPUT_MEMBER(blueshrk_coin_input_r);
	DECLARE_CUSTOM_INPUT_MEMBER(invaders_in0_control_r);
	DECLARE_CUSTOM_INPUT_MEMBER(invaders_in1_control_r);
	DECLARE_CUSTOM_INPUT_MEMBER(invaders_in2_control_r);
	DECLARE_WRITE8_MEMBER(seawolf_audio_w);
	DECLARE_WRITE8_MEMBER(gunfight_audio_w);
	DECLARE_WRITE8_MEMBER(zzzap_audio_1_w);
	DECLARE_WRITE8_MEMBER(zzzap_audio_2_w);
	DECLARE_WRITE8_MEMBER(gmissile_audio_1_w);
	DECLARE_WRITE8_MEMBER(gmissile_audio_2_w);
	DECLARE_WRITE8_MEMBER(gmissile_audio_3_w);
	DECLARE_WRITE8_MEMBER(m4_audio_1_w);
	DECLARE_WRITE8_MEMBER(m4_audio_2_w);
	DECLARE_WRITE8_MEMBER(clowns_audio_1_w);
	DECLARE_WRITE8_MEMBER(phantom2_audio_1_w);
	DECLARE_WRITE8_MEMBER(phantom2_audio_2_w);
	DECLARE_WRITE8_MEMBER(bowler_audio_2_w);
	DECLARE_WRITE8_MEMBER(bowler_audio_3_w);
	DECLARE_WRITE8_MEMBER(bowler_audio_4_w);
	DECLARE_WRITE8_MEMBER(bowler_audio_5_w);
	DECLARE_WRITE8_MEMBER(bowler_audio_6_w);
	DECLARE_MACHINE_START(mw8080bw);
	DECLARE_MACHINE_RESET(mw8080bw);
	DECLARE_MACHINE_START(maze);
	DECLARE_MACHINE_START(boothill);
	DECLARE_MACHINE_START(desertgu);
	DECLARE_MACHINE_START(gmissile);
	DECLARE_MACHINE_START(m4);
	DECLARE_MACHINE_START(clowns);
	DECLARE_MACHINE_START(spcenctr);
	DECLARE_MACHINE_START(phantom2);
	DECLARE_MACHINE_START(invaders);
	DECLARE_SOUND_START(samples);
	uint32_t screen_update_mw8080bw(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
	uint32_t screen_update_spcenctr(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
	uint32_t screen_update_phantom2(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
	uint32_t screen_update_invaders(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
	DECLARE_WRITE_LINE_MEMBER(screen_vblank_phantom2);
	TIMER_CALLBACK_MEMBER(maze_tone_timing_timer_callback);
	TIMER_CALLBACK_MEMBER(mw8080bw_interrupt_callback);
	TIMER_DEVICE_CALLBACK_MEMBER(spcenctr_strobe_timer_callback);
	DECLARE_WRITE8_MEMBER(midway_tone_generator_lo_w);
	DECLARE_WRITE8_MEMBER(midway_tone_generator_hi_w);
	DECLARE_WRITE8_MEMBER(tornbase_audio_w);
	DECLARE_WRITE8_MEMBER(boothill_audio_w);
	DECLARE_WRITE8_MEMBER(checkmat_audio_w);
	DECLARE_WRITE8_MEMBER(desertgu_audio_1_w);
	DECLARE_WRITE8_MEMBER(desertgu_audio_2_w);
	DECLARE_WRITE8_MEMBER(dplay_audio_w);
	DECLARE_WRITE8_MEMBER(clowns_audio_2_w);
	DECLARE_WRITE8_MEMBER(spacwalk_audio_1_w);
	DECLARE_WRITE8_MEMBER(spacwalk_audio_2_w);
	DECLARE_WRITE8_MEMBER(shuffle_audio_1_w);
	DECLARE_WRITE8_MEMBER(shuffle_audio_2_w);
	DECLARE_WRITE8_MEMBER(dogpatch_audio_w);
	DECLARE_WRITE8_MEMBER(spcenctr_audio_1_w);
	DECLARE_WRITE8_MEMBER(spcenctr_audio_2_w);
	DECLARE_WRITE8_MEMBER(spcenctr_audio_3_w);
	DECLARE_WRITE8_MEMBER(bowler_audio_1_w);
	DECLARE_WRITE8_MEMBER(invaders_audio_1_w);
	DECLARE_WRITE8_MEMBER(invaders_audio_2_w);
	DECLARE_WRITE8_MEMBER(blueshrk_audio_w);
	DECLARE_WRITE8_MEMBER(invad2ct_audio_1_w);
	DECLARE_WRITE8_MEMBER(invad2ct_audio_2_w);
	DECLARE_WRITE8_MEMBER(invad2ct_audio_3_w);
	DECLARE_WRITE8_MEMBER(invad2ct_audio_4_w);
	void maze_update_discrete();
	void maze_write_discrete(uint8_t maze_tone_timing_state);
	uint8_t vpos_to_vysnc_chain_counter( int vpos );
	int vysnc_chain_counter_to_vpos( uint8_t counter, int vblank );
	void mw8080bw_create_interrupt_timer(  );
	void mw8080bw_start_interrupt_timer(  );
	uint8_t tornbase_get_cabinet_type();
	int invaders_is_cabinet_cocktail();
	void blueshrk(machine_config &config);
	void blueshrk_audio(machine_config &config);
	void boothill(machine_config &config);
	void boothill_audio(machine_config &config);
	void bowler(machine_config &config);
	void bowler_audio(machine_config &config);
	void checkmat(machine_config &config);
	void checkmat_audio(machine_config &config);
	void clowns(machine_config &config);
	void clowns_audio(machine_config &config);
	void desertgu(machine_config &config);
	void desertgu_audio(machine_config &config);
	void dogpatch(machine_config &config);
	void dogpatch_audio(machine_config &config);
	void dplay(machine_config &config);
	void dplay_audio(machine_config &config);
	void gmissile(machine_config &config);
	void gmissile_audio(machine_config &config);
	void gunfight(machine_config &config);
	void gunfight_audio(machine_config &config);
	void invad2ct(machine_config &config);
	void invad2ct_audio(machine_config &config);
	void invaders(machine_config &config);
	void invaders_audio(machine_config &config);
	void invaders_samples_audio(machine_config &config);
	void m4(machine_config &config);
	void m4_audio(machine_config &config);
	void maze(machine_config &config);
	void maze_audio(machine_config &config);
	void mw8080bw_root(machine_config &config);
	void phantom2(machine_config &config);
	void phantom2_audio(machine_config &config);
	void seawolf(machine_config &config);
	void seawolf_audio(machine_config &config);
	void shuffle(machine_config &config);
	void shuffle_audio(machine_config &config);
	void spacwalk(machine_config &config);
	void spacwalk_audio(machine_config &config);
	void spcenctr(machine_config &config);
	void spcenctr_audio(machine_config &config);
	void tornbase(machine_config &config);
	void tornbase_audio(machine_config &config);
	void zzzap(machine_config &config);
	void zzzap_audio(machine_config &config);
	void blueshrk_io_map(address_map &map);
	void boothill_io_map(address_map &map);
	void bowler_io_map(address_map &map);
	void checkmat_io_map(address_map &map);
	void clowns_io_map(address_map &map);
	void desertgu_io_map(address_map &map);
	void dogpatch_io_map(address_map &map);
	void dplay_io_map(address_map &map);
	void gmissile_io_map(address_map &map);
	void gunfight_io_map(address_map &map);
	void invad2ct_io_map(address_map &map);
	void invaders_io_map(address_map &map);
	void m4_io_map(address_map &map);
	void main_map(address_map &map);
	void maze_io_map(address_map &map);
	void phantom2_io_map(address_map &map);
	void seawolf_io_map(address_map &map);
	void shuffle_io_map(address_map &map);
	void spacwalk_io_map(address_map &map);
	void spcenctr_io_map(address_map &map);
	void tornbase_io_map(address_map &map);
	void zzzap_io_map(address_map &map);
};


#define SEAWOLF_GUN_PORT_TAG            ("GUN")

#define TORNBASE_CAB_TYPE_UPRIGHT_OLD   (0)
#define TORNBASE_CAB_TYPE_UPRIGHT_NEW   (1)
#define TORNBASE_CAB_TYPE_COCKTAIL      (2)

#define DESERTGU_GUN_X_PORT_TAG         ("GUNX")
#define DESERTGU_GUN_Y_PORT_TAG         ("GUNY")

#define INVADERS_CAB_TYPE_PORT_TAG      ("CAB")
#define INVADERS_P1_CONTROL_PORT_TAG    ("CONTP1")
#define INVADERS_P2_CONTROL_PORT_TAG    ("CONTP2")
#define INVADERS_COIN_INPUT_PORT_TAG    ("COIN")
#define INVADERS_SW6_SW7_PORT_TAG       ("SW6SW7")
#define INVADERS_SW5_PORT_TAG           ("SW5")

#define BLUESHRK_SPEAR_PORT_TAG         ("IN0")

#define INVADERS_CONTROL_PORT_P1 \
	PORT_START(INVADERS_P1_CONTROL_PORT_TAG) \
	INVADERS_CONTROL_PORT_PLAYER(1)

#define INVADERS_CONTROL_PORT_P2 \
	PORT_START(INVADERS_P2_CONTROL_PORT_TAG) \
	INVADERS_CONTROL_PORT_PLAYER(2)

#define INVADERS_CONTROL_PORT_PLAYER(player) \
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(player) \
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(player) \
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(player) \
	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )

#define INVADERS_CAB_TYPE_PORT \
	PORT_START(INVADERS_CAB_TYPE_PORT_TAG) \
	PORT_CONFNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) \
	PORT_CONFSETTING(    0x00, DEF_STR( Upright ) ) \
	PORT_CONFSETTING(    0x01, DEF_STR( Cocktail ) )

/*----------- defined in drivers/mw8080bw.c -----------*/

extern const internal_layout layout_invaders;