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#ifndef MARIO_H_
#define MARIO_H_
#include "sound/discrete.h"
#include "machine/z80dma.h"
/*
* From the schematics:
*
* Video generation like dkong/dkongjr. However, clock is 24MHZ
* 7C -> 100 => 256 - 124 = 132 ==> 264 Scanlines
*/
#define MASTER_CLOCK XTAL_24MHz
#define PIXEL_CLOCK (MASTER_CLOCK / 4)
#define CLOCK_1H (MASTER_CLOCK / 8)
#define CLOCK_16H (CLOCK_1H / 16)
#define CLOCK_1VF ((CLOCK_16H) / 12 / 2)
#define CLOCK_2VF ((CLOCK_1VF) / 2)
#define HTOTAL (384)
#define HBSTART (256)
#define HBEND (0)
#define VTOTAL (264)
#define VBSTART (240)
#define VBEND (16)
#define Z80_MASTER_CLOCK XTAL_8MHz
#define Z80_CLOCK (Z80_MASTER_CLOCK / 2) /* verified on pcb */
#define I8035_MASTER_CLOCK XTAL_11MHz /* verified on pcb: 730Khz */
#define I8035_CLOCK (I8035_MASTER_CLOCK)
class mario_state : public driver_device
{
public:
mario_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_z80dma(*this, "z80dma"),
m_discrete(*this, "discrete"),
m_spriteram(*this, "spriteram"),
m_videoram(*this, "videoram"),
m_monitor(0) { }
/* devices */
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
optional_device<z80dma_device> m_z80dma;
optional_device<discrete_device> m_discrete;
/* memory pointers */
required_shared_ptr<UINT8> m_spriteram;
required_shared_ptr<UINT8> m_videoram;
/* sound state */
UINT8 m_last;
UINT8 m_portT;
const char *m_eabank;
/* video state */
UINT8 m_gfx_bank;
UINT8 m_palette_bank;
UINT16 m_gfx_scroll;
UINT8 m_flip;
tilemap_t *m_bg_tilemap;
int m_monitor;
UINT8 m_nmi_mask;
DECLARE_WRITE8_MEMBER(nmi_mask_w);
DECLARE_WRITE8_MEMBER(mario_videoram_w);
DECLARE_WRITE8_MEMBER(mario_gfxbank_w);
DECLARE_WRITE8_MEMBER(mario_palettebank_w);
DECLARE_WRITE8_MEMBER(mario_scroll_w);
DECLARE_WRITE8_MEMBER(mariobl_scroll_w);
DECLARE_WRITE8_MEMBER(mario_flip_w);
DECLARE_READ8_MEMBER(mario_sh_p1_r);
DECLARE_READ8_MEMBER(mario_sh_p2_r);
DECLARE_READ8_MEMBER(mario_sh_t0_r);
DECLARE_READ8_MEMBER(mario_sh_t1_r);
DECLARE_READ8_MEMBER(mario_sh_tune_r);
DECLARE_WRITE8_MEMBER(mario_sh_p1_w);
DECLARE_WRITE8_MEMBER(mario_sh_p2_w);
DECLARE_WRITE8_MEMBER(masao_sh_irqtrigger_w);
DECLARE_WRITE8_MEMBER(mario_sh_tuneselect_w);
DECLARE_WRITE8_MEMBER(mario_sh3_w);
DECLARE_WRITE8_MEMBER(mario_z80dma_rdy_w);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
virtual void video_start();
virtual void sound_start();
virtual void sound_reset();
DECLARE_PALETTE_INIT(mario);
UINT32 screen_update_common(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_mario(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_mariobl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(vblank_irq);
DECLARE_WRITE8_MEMBER(mario_sh_sound_w);
DECLARE_WRITE8_MEMBER(mario_sh1_w);
DECLARE_WRITE8_MEMBER(mario_sh2_w);
DECLARE_READ8_MEMBER(memory_read_byte);
DECLARE_WRITE8_MEMBER(memory_write_byte);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int is_bootleg);
};
/*----------- defined in audio/mario.c -----------*/
MACHINE_CONFIG_EXTERN( mario_audio );
MACHINE_CONFIG_EXTERN( masao_audio );
#endif /*MARIO_H_*/
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