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class m62_state : public driver_device
{
public:
m62_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) ,
m_spriteram(*this, "spriteram"),
m_m62_tileram(*this, "m62_tileram"),
m_m62_textram(*this, "m62_textram"),
m_scrollram(*this, "scrollram"){ }
/* memory pointers */
required_shared_ptr<UINT8> m_spriteram;
required_shared_ptr<UINT8> m_m62_tileram;
optional_shared_ptr<UINT8> m_m62_textram;
optional_shared_ptr<UINT8> m_scrollram;
/* video-related */
tilemap_t* m_bg_tilemap;
tilemap_t* m_fg_tilemap;
int m_flipscreen;
const UINT8 *m_sprite_height_prom;
INT32 m_m62_background_hscroll;
INT32 m_m62_background_vscroll;
UINT8 m_kidniki_background_bank;
INT32 m_kidniki_text_vscroll;
int m_ldrun3_topbottom_mask;
INT32 m_spelunkr_palbank;
/* misc */
int m_ldrun2_bankswap; //ldrun2
int m_bankcontrol[2]; //ldrun2
DECLARE_READ8_MEMBER(ldrun2_bankswitch_r);
DECLARE_WRITE8_MEMBER(ldrun2_bankswitch_w);
DECLARE_READ8_MEMBER(ldrun3_prot_5_r);
DECLARE_READ8_MEMBER(ldrun3_prot_7_r);
DECLARE_WRITE8_MEMBER(ldrun4_bankswitch_w);
DECLARE_WRITE8_MEMBER(kidniki_bankswitch_w);
DECLARE_WRITE8_MEMBER(spelunkr_bankswitch_w);
DECLARE_WRITE8_MEMBER(spelunk2_bankswitch_w);
DECLARE_WRITE8_MEMBER(youjyudn_bankswitch_w);
DECLARE_WRITE8_MEMBER(m62_flipscreen_w);
DECLARE_WRITE8_MEMBER(m62_hscroll_low_w);
DECLARE_WRITE8_MEMBER(m62_hscroll_high_w);
DECLARE_WRITE8_MEMBER(m62_vscroll_low_w);
DECLARE_WRITE8_MEMBER(m62_vscroll_high_w);
DECLARE_WRITE8_MEMBER(m62_tileram_w);
DECLARE_WRITE8_MEMBER(m62_textram_w);
DECLARE_WRITE8_MEMBER(kungfum_tileram_w);
DECLARE_WRITE8_MEMBER(ldrun3_topbottom_mask_w);
DECLARE_WRITE8_MEMBER(kidniki_text_vscroll_low_w);
DECLARE_WRITE8_MEMBER(kidniki_text_vscroll_high_w);
DECLARE_WRITE8_MEMBER(kidniki_background_bank_w);
DECLARE_WRITE8_MEMBER(spelunkr_palbank_w);
DECLARE_WRITE8_MEMBER(spelunk2_gfxport_w);
DECLARE_WRITE8_MEMBER(horizon_scrollram_w);
DECLARE_DRIVER_INIT(youjyudn);
DECLARE_DRIVER_INIT(spelunkr);
DECLARE_DRIVER_INIT(ldrun2);
DECLARE_DRIVER_INIT(ldrun4);
DECLARE_DRIVER_INIT(spelunk2);
DECLARE_DRIVER_INIT(kidniki);
DECLARE_DRIVER_INIT(battroad);
TILE_GET_INFO_MEMBER(get_kungfum_bg_tile_info);
TILE_GET_INFO_MEMBER(get_ldrun_bg_tile_info);
TILE_GET_INFO_MEMBER(get_ldrun2_bg_tile_info);
TILE_GET_INFO_MEMBER(get_battroad_bg_tile_info);
TILE_GET_INFO_MEMBER(get_battroad_fg_tile_info);
TILE_GET_INFO_MEMBER(get_ldrun4_bg_tile_info);
TILE_GET_INFO_MEMBER(get_lotlot_bg_tile_info);
TILE_GET_INFO_MEMBER(get_lotlot_fg_tile_info);
TILE_GET_INFO_MEMBER(get_kidniki_bg_tile_info);
TILE_GET_INFO_MEMBER(get_kidniki_fg_tile_info);
TILE_GET_INFO_MEMBER(get_spelunkr_bg_tile_info);
TILE_GET_INFO_MEMBER(get_spelunkr_fg_tile_info);
TILE_GET_INFO_MEMBER(get_spelunk2_bg_tile_info);
TILE_GET_INFO_MEMBER(get_youjyudn_bg_tile_info);
TILE_GET_INFO_MEMBER(get_youjyudn_fg_tile_info);
TILE_GET_INFO_MEMBER(get_horizon_bg_tile_info);
virtual void machine_start();
virtual void machine_reset();
virtual void video_start();
virtual void palette_init();
DECLARE_VIDEO_START(kungfum);
DECLARE_VIDEO_START(battroad);
DECLARE_PALETTE_INIT(battroad);
DECLARE_VIDEO_START(ldrun2);
DECLARE_VIDEO_START(ldrun4);
DECLARE_VIDEO_START(lotlot);
DECLARE_PALETTE_INIT(lotlot);
DECLARE_VIDEO_START(kidniki);
DECLARE_VIDEO_START(spelunkr);
DECLARE_VIDEO_START(spelunk2);
DECLARE_PALETTE_INIT(spelunk2);
DECLARE_VIDEO_START(youjyudn);
DECLARE_VIDEO_START(horizon);
UINT32 screen_update_ldrun(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_kungfum(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_battroad(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_ldrun3(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_ldrun4(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_lotlot(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_kidniki(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_spelunkr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_spelunk2(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_youjyudn(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_horizon(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};
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